PAID REGRESSION

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IamQuailman
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PAID REGRESSION

Post by IamQuailman »

We have paid training, but what if we want to nerf a guy and not wait for TC to do it for us? What if we allowed people to PAY POINTS to decrease potential of a player? HE DOESNT NEED A B IN PRD ANYWAY; HE'S A CENTER!!!

Why would someone do this?

- Maybe it'll make their blue potential soon-to-be RFA player into a green potential player; that color change is a REAL difference maker in contracts
- OTHER REASONS AS WELL

Seems like a no-brainer
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Soundwave
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Re: PAID REGRESSION

Post by Soundwave »

Can we do it to other teams' players?
I still got all my fingers but somewhere I lost my mind.
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ballsohard
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Re: PAID REGRESSION

Post by ballsohard »

Down goes ironside
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garbageman
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Re: PAID REGRESSION

Post by garbageman »

phpBB [video]
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NOLa.
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Re: PAID REGRESSION

Post by NOLa. »

IamQuailman wrote: Thu Nov 29, 2018 4:34 pm Why would I do this?

- RJ Barret

Seems like a no-brainer
Changes in bold and underlined
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Soundwave
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Re: PAID REGRESSION

Post by Soundwave »

ballsohard wrote: Thu Nov 29, 2018 4:48 pm Down goes ironside

He is immune to all attacks.
I still got all my fingers but somewhere I lost my mind.
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digiskunk
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Re: PAID REGRESSION

Post by digiskunk »

i dunno man.

on one hand, i can see why you'd want to decrease PRD for a center because it may mean that, when the player *does* grow, he'll grow in all the other areas that are much more important — as opposed to developing useless attributes, such as PRD. that makes sense to me.

but at the same time, i still can't help but wonder why you wouldn't want a blue potential player. i understand it can play a role in contracts but i dunno man, i think it's only natural to want your player to grow to their fullest potential.

then again, i'm an idiot, so disregard my opinion
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Wombataholic
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Re: PAID REGRESSION

Post by Wombataholic »

Soundwave wrote: Thu Nov 29, 2018 5:05 pm
ballsohard wrote: Thu Nov 29, 2018 4:48 pm Down goes ironside

He is immune to all attacks.
You're thinking of Anthony Davis.
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ballsohard
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PAID REGRESSION

Post by ballsohard »

I feel like mike did this to Rubio already
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NOLa.
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Re: PAID REGRESSION

Post by NOLa. »

Depending on the lotto results can I start hitting the draft file with negative trainings?


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Wombataholic
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Re: PAID REGRESSION

Post by Wombataholic »

NOLa. wrote: Thu Nov 29, 2018 6:56 pm Depending on the lotto results can I start hitting the draft file with negative trainings?


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I think you've already been doing this for several seasons.
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IamQuailman
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Re: PAID REGRESSION

Post by IamQuailman »

Wow, lots of personal attacks in here. Let's keep this clean. I think Gary is the only person to actually contribute to this conversation.
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NOLa.
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Re: PAID REGRESSION

Post by NOLa. »

Wombataholic wrote:
NOLa. wrote: Thu Nov 29, 2018 6:56 pm Depending on the lotto results can I start hitting the draft file with negative trainings?


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I think you've already been doing this for several seasons.
Et tu, Brute?


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78#
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Re: PAID REGRESSION

Post by 78# »

Literally the worst idea ever. Not just in sim league but like in the history of mankind. Quailboy should just shut the Frye up and go Frye himself.


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WigNosy
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Re: PAID REGRESSION

Post by WigNosy »

There probably IS actually a salvageable good idea in this. I wouldn't mind seeing the option to re-train (i.e., kind of "swap potentials") as follows:

* You may choose to lower the potential of any one rating by one letter grade (20 points "under the hood") to raise another potential rating of a lower letter grade by one letter grade (i.e., by 20 points).
* The potential to be lowered must be D or higher.
* If used to raise a rating with 0 value, it raises it 21 points (to the D band).
* If used to raise a potential rating currently at a B, it cannot lift it above 85.
* If the player's potential rating drops below his current rating, his current rating is reduced to the same number as his potential rating.
* You may raise a player's foul rating as though it were a potential rating. You may not lower it.
* Training cost is 5 "league points."
* May only be used once per season.

Examples:

If I have a player with an A potential in PRD, I can lower that rating by 20 points (to a B) and in exchange raise any other potential rating of B or lower.

If I have a player with a C potential, I can lower that rating by 20 points, but I can only raise other potential ratings that are D's or F's.
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TheSyndicate
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Re: PAID REGRESSION

Post by TheSyndicate »

WigNosy wrote: Fri Nov 30, 2018 4:58 pm There probably IS actually a salvageable good idea in this. I wouldn't mind seeing the option to re-train (i.e., kind of "swap potentials") as follows:

* You may choose to lower the potential of any one rating by one letter grade (20 points "under the hood") to raise another potential rating of a lower letter grade by one letter grade (i.e., by 20 points).
* The potential to be lowered must be D or higher.
* If used to raise a rating with 0 value, it raises it 21 points (to the D band).
* If used to raise a potential rating currently at a B, it cannot lift it above 85.
* If the player's potential rating drops below his current rating, his current rating is reduced to the same number as his potential rating.
* You may raise a player's foul rating as though it were a potential rating. You may not lower it.
* Training cost is 5 "league points."
* May only be used once per season.

Examples:

If I have a player with an A potential in PRD, I can lower that rating by 20 points (to a B) and in exchange raise any other potential rating of B or lower.

If I have a player with a C potential, I can lower that rating by 20 points, but I can only raise other potential ratings that are D's or F's.
Any sense on whether this would have color impact or not?
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WigNosy
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Re: PAID REGRESSION

Post by WigNosy »

It could. Game weights some ratings more heavily than others (e.g. INS is much more important than FTS).
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IamQuailman
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Re: PAID REGRESSION

Post by IamQuailman »

WigNosy wrote: Fri Nov 30, 2018 4:58 pm There probably IS actually a salvageable good idea in this. I wouldn't mind seeing the option to re-train (i.e., kind of "swap potentials") as follows:

* You may choose to lower the potential of any one rating by one letter grade (20 points "under the hood") to raise another potential rating of a lower letter grade by one letter grade (i.e., by 20 points).
* The potential to be lowered must be D or higher.
* If used to raise a rating with 0 value, it raises it 21 points (to the D band).
* If used to raise a potential rating currently at a B, it cannot lift it above 85.
* If the player's potential rating drops below his current rating, his current rating is reduced to the same number as his potential rating.
* You may raise a player's foul rating as though it were a potential rating. You may not lower it.
* Training cost is 5 "league points."
* May only be used once per season.

Examples:

If I have a player with an A potential in PRD, I can lower that rating by 20 points (to a B) and in exchange raise any other potential rating of B or lower.

If I have a player with a C potential, I can lower that rating by 20 points, but I can only raise other potential ratings that are D's or F's.
I would probably make this more expensive than 5pts. If I have a Center with A PRD and D PSD... that A PRD is a useless rating to begin with. Basically 5 pts to get a D PSD to a C PSD. or better yet. When if that person were to pay train potential 1st (D -> C) and then do the potential swap (making PSD now C -> B while lowering the PRD from A -> B). Basically can go up 40 rating potential points with one training. Would probably need to add in more restrictions for sure. basically something like you cannot combine & train potential for a player that is receiving this potential swap... or something like that.
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