Mike Lowry wrote: Mon Jun 08, 2026 3:03 am
Do you build your team to fit a game plan?
Or do you game plan for the team you have?
Which parts of the game plan are easiest and most difficult to flex?
Which player attributes are game plan killers?
Both. First, I identify my best 2-3 players. Then, my game plan is determined by the attributes of my best players. Finally, my roster construction beyond those players is built around finding pieces that fit in with that game plan.
The hardest parts of a game plan to flex are the pressure options ("Full Court Press" and "Half Trap" defense); if you don't have the right players to do this, they will be a disaster. Options like Rebounding are the easiest to flex.
This probably sounds obvious, but a low personal foul rating is an absolute destroyer of game plans. Once a player gets into foul trouble, you are probably looking at substituting in a significantly different players whose other attributes may not align with your game plan, and that just trickles down to making your game plan less effective because you're now trying to run it with players that don't have the chops to execute it.
The other rating that is a destroyer of game plans is "INS" - a player with a high INS rating is going to look for his shots, whether you want him to or not, and if you have a guy that loves to go inside, it will destroy trying to run a three-point-heavy offense (and vice versa).