garbageman wrote: Wed Mar 16, 2022 2:53 pm
Sham Smith, Bulls.com: With so many teams showing that a rebuild doesn't have to last years and years as you wait for players to develop, why have the Wizards been historically so hesitant to reshuffle the deck so often--even as teams have overachieved?
Well, the answer's twofold - First, we haven't tried it because we haven't had to. We actually do reshuffle the deck, quite often actually. Every one of our builds over the years have bled into the other rather seamlessly. You generally start seeing the building blocks of the next build forming somewhere around the peak of the current one.
However, we do avoid rebuilding. We generally try to avoid the tried and true strategy of acquire assets/cash in assets. The reasoning is that it only truly works for one team each season, and is a bit of a wasted effort for everyone else
unless that's how they enjoy the game. Doing it that way doesn't increase my enjoyment of the game, it actually does the exact opposite and makes me want to quit. If I make moves geared primarily towards winning a championship, then I expect to win a championship, else those moves are failures, end of discussion.
Secondly, the reason why we don't rebuild is because of a word that you said towards the end of your question, "overachieve." I'm quite proud of the fact that our teams are often greater than the sum of their parts, but that throws a big monkey wrench in the traditional build cycle of teams. One thing that I feel a lot of GMs take for granted is the ability to "cash out" after cashing in to begin the asset acquiring process anew. If you're too picky over the assets you get back, the market isn't welcoming, or your player is understandable for any reason or combination of reasons, you're going to have issues cashing out and will eventually have to either keep them, take a hilariously subpar return (relative to league expectations at the moment), or make your peace with letting the player walk for nothing in return (which usually ends up being the natural result of keeping them).
So when you're a franchise that overachieves, you tend to pick up players that other teams just don't want, never really saw the hype for, or don't value on the same level you do. And so your only real opportunity to cash out and acquire assets is right at - or just before - the peak of your current build. There's also the option of cashing out a young stud who hasn't quite gotten there yet, but that often interferes with transitioning from one build to the other, as now the timelines are out of sync.
Sorry for the long-winded response, but there actually is a lot of thought that goes into how I choose to run this team. I hold no illusions about my abilities nor my place in this league. I'm not particularly good at drafting or creating a team from the ground up. I don't have the in-person connections and familiarity or the online interpersonal skills to make trading for deals easy. I create stories, narratives, theories, and often get too attached to seeing those things through. I'm good at tinkering, revising, building things on the fly, finding that unassuming talent that later becomes the perfect fit, squeezing the absolute most out of whatever I have...which ironically makes it even harder for me to draft well, since I'm rarely in the "can't miss" area in the draft (and when I am, I often miss - here's a finger to both of you, Jamal and Julio).
Many seasons ago, and I mean way back, after the Rashard era ended, I presented myself with the question of "how can you still care about and enjoy this game, even if you don't win?". I had to take all of my strengths and weaknesses into account, as well as my ruthlessly competitive streak. This weird, unconventional, sometimes off-putting, arguably self-defeating and uncompetitive teambuilding style is what I came up with as the answer to that question. And it's quite possibly the only reason why I'm still here.