Player Training Restriction Changes

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kucoach7
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Player Training Restriction Changes

Post by kucoach7 »

There are 2 separate amendments to the training restrictions I've been mulling.

1. Allow the training of Current Skill Ratings and PFL according to the rules applicable to all players for players with purple potential if their current color rating is red, orange, or yellow. Training athletic or potential ratings would still be restricted. If a GM submitted requests for multiple areas to be trained, they would need to prioritize them. Once a player flips to green, none of the lower priority trainings would be processed and the GM would recover the points for the unperformed trainings. Not sure if the last part is feasible but thought I'd throw it out there.

2. At the All-star break, allow the training of players that qualified for an All-league team the year before but did not make the all-star team in the current year. This would allow teams that pay for a big star that ends up taking a big hit in TC to recover a bit in time for the end of the season and playoffs.
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Re: Player Training Restriction Changes

Post by false9 »

These seem pretty reasonable
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IamQuailman
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Re: Player Training Restriction Changes

Post by IamQuailman »

I like this idea.
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Re: Player Training Restriction Changes

Post by Conroy »

I obviously super support this. Would also like to name it the Julio De La Rosa charity ammendment.
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Re: Player Training Restriction Changes

Post by IamQuailman »

Conroy wrote: Tue May 29, 2018 9:26 am I obviously super support this. Would also like to name it the Julio De La Rosa charity ammendment.
approve this amendment name
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Re: Player Training Restriction Changes

Post by NOLa. »

If a GM submitted requests for multiple areas to be trained, they would need to prioritize them. Once a player flips to green, none of the lower priority trainings would be processed
Just for clarification, what is a lower priority training, or are we assigning tiers to training in this proposal?

I also support this, with one devil's advocate. If we allow training to players who missed the All Star Game who made an All NBA Team in the prior season, it allows the potential of training an injured player who would have otherwise been a shoe-in for the All Star Game. Hypothetical example, a B/B player like Kyrie who has made the All Star Game for multiple seasons in a row is injured in January and is out until March. He's been playing like an All Star and made an All NBA Team last season. I would now be able to train him in whatever he's eligible for. Another would be a star was injured early in the season and is now healthy but hasn't played enough games to qualify for the All Star Game.
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kucoach7
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Re: Player Training Restriction Changes

Post by kucoach7 »

NOLa. wrote: Tue May 29, 2018 9:35 am
If a GM submitted requests for multiple areas to be trained, they would need to prioritize them. Once a player flips to green, none of the lower priority trainings would be processed
Just for clarification, what is a lower priority training, or are we assigning tiers to training in this proposal?

I also support this, with one devil's advocate. If we allow training to players who missed the All Star Game who made an All NBA Team in the prior season, it allows the potential of training an injured player who would have otherwise been a shoe-in for the All Star Game. Hypothetical example, a B/B player like Kyrie who has made the All Star Game for multiple seasons in a row is injured in January and is out until March. He's been playing like an All Star and made an All NBA Team last season. I would now be able to train him in whatever he's eligible for. Another would be a star was injured early in the season and is now healthy but hasn't played enough games to qualify for the All Star Game.
Good questions. For the priority, I was just imagining the GM submitting the training would get to list their priorities for the training (e.g. I want inside scoring training first, perimeter defense second, etc.).

This second part is good. It may be good enough to shoot it down because it will probably make the amendment too complex to be worth it. It would be nice if there is some easy All-Star eligibility requirement built into the game (e.g. must play 90% of games and be not injured). Without that, then it gets tricky.
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Re: Player Training Restriction Changes

Post by NOLa. »

kucoach7 wrote: Tue May 29, 2018 9:45 am
NOLa. wrote: Tue May 29, 2018 9:35 am
If a GM submitted requests for multiple areas to be trained, they would need to prioritize them. Once a player flips to green, none of the lower priority trainings would be processed
Just for clarification, what is a lower priority training, or are we assigning tiers to training in this proposal?

I also support this, with one devil's advocate. If we allow training to players who missed the All Star Game who made an All NBA Team in the prior season, it allows the potential of training an injured player who would have otherwise been a shoe-in for the All Star Game. Hypothetical example, a B/B player like Kyrie who has made the All Star Game for multiple seasons in a row is injured in January and is out until March. He's been playing like an All Star and made an All NBA Team last season. I would now be able to train him in whatever he's eligible for. Another would be a star was injured early in the season and is now healthy but hasn't played enough games to qualify for the All Star Game.
Good questions. For the priority, I was just imagining the GM submitting the training would get to list their priorities for the training (e.g. I want inside scoring training first, perimeter defense second, etc.).

This second part is good. It may be good enough to shoot it down because it will probably make the amendment too complex to be worth it. It would be nice if there is some easy All-Star eligibility requirement built into the game (e.g. must play 90% of games and be not injured). Without that, then it gets tricky.
If we can think of something that could close the loophole it would be great as I really like both ideas.
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IamQuailman
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Re: Player Training Restriction Changes

Post by IamQuailman »

How about you just say "Player must have played 90% of team's games heading into ASB"? between 75-90?
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Re: Player Training Restriction Changes

Post by TheSyndicate »

IamQuailman wrote: Tue May 29, 2018 11:25 am How about you just say "Player must have played 90% of team's games heading into ASB"? between 75-90?
And not be actively injured...
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Re: Player Training Restriction Changes

Post by ballsohard »

I don’t have a massive issue with it, but I do have 2 main concerns:

1 . I have a bit of an issue for people like J2 who traded a guy almost primarily for this reason (my understanding at least) and now he’s going to lose out on maybe a transcendent player for reasons he didn’t like them that are being changed now.

2. Part of the rule with it training purples was to not subject the league to even more years in a guys prime where he can’t be beat. This makes a guy like AD (using him bc he’s outlandish) have a prime maybe another year or two early. Which is rough




I don’t hate it , I don’t love it either way.
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Re: Player Training Restriction Changes

Post by WigNosy »

ballsohard wrote: Tue May 29, 2018 2:18 pm 2. Part of the rule with it training purples was to not subject the league to even more years in a guys prime where he can’t be beat. This makes a guy like AD (using him bc he’s outlandish) have a prime maybe another year or two early. Which is rough
Using AD - a player who we have literally seen once in the history of the league - is not a good measuring stick.

I think it's a better idea to pay attention to are the purple-potential players from college who have not been able to be trained - because I am beginning to think that with our "no training of purple potential" rule combined with players being so raw, it's possible these players aren't even going to get to their prime, to say nothing of "have a prime maybe another year or two early." A lot of our early draft class guys are in what should be their primes... and while most of them are pretty good, if all-star appearances and all-league selections are a measure they may not dominate before the dreaded age 30 beats them down. While I'm not ready to start calling for "we should be allowed to train purple potential players" yet, I think watching these players' career arcs will go a long way to determining if we SHOULD start allowing the training (particularly if their green and blue brethren like Ben Simmons, Buddy Pedraza, Chet Dooley, Dirk Hardpeck, F. Cole Medina, Daniel Randle, etc. wind up having more dominant careers because they could be trained).

Julio De La Rosa - currently 25, has never reached purple current, 0 all-star appearances, no all-league selections
Jeffrey Duren - currently 28, has never reached purple current, 2 all-star appearances, 2 all-league selections
Harland Ellinger - currently 27, has never reached purple current, 3 all-star appearances, no all-league selections.
Markelle Fultz - currently 26, has never reached purple current, 1 all-star appearance, 1 all-league selection.
Van Grimaldi - currently 27, has never reached purple current, 2 all-star appearances, no all-league selections.
James Gebhart - currently 27, has never reached purple current, 1 all-star appearance, 1 all-league selection.

Jerry West - currently 20, too early to tell
Bjorn Ironside - currently 20, too early to tell
Josh Jackson - currently 21, too early to tell

Anthony Davis and Andrew Wiggins aren't college-generated and so aren't being looked at in wondering if we should allow training of purple-potential dudes; but for comparison's sake, Wiggins at age 27 - http://pbsl.ijbl.net/2021/players/player44.htm - was purple current (reached purple current during the year he was 25 in TC), and had 4 all-star appearances, and 3 all-league selections.
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IamQuailman
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Re: Player Training Restriction Changes

Post by IamQuailman »


1. Allow the training of Current Skill Ratings and PFL according to the rules applicable to all players for players with purple potential if their current color rating is red, orange, or yellow. Training athletic or potential ratings would still be restricted. If a GM submitted requests for multiple areas to be trained, they would need to prioritize them. Once a player flips to green, none of the lower priority trainings would be processed and the GM would recover the points for the unperformed trainings. Not sure if the last part is feasible but thought I'd throw it out there.
Wanted to bump this thread... I would be open to throwing an age/years experience restriction on the rule (only players on their rookie deal, max 3 years experience, age 22, etc)
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