RULES OF PICK'EMGAGEMENT
Outright pickems, Over/Unders, Spreads. They are all fair game! You'll have 7 games IN THE ORDER THAT I LIST THEM (this is important). You will then pick 2 player per sim, similar to the fashion of Andy's pick'em style of previous seasons. No Turbo or Retro Boosts though. No Repeats.
Scoring:
Game Pick'ems/Over-Unders/Spreads - Scoring will increase for each pick'em you get correct in a row. If you miss a game, scoring will start back over at 1 (you will not lose the points earned for earlier games). If you get all 7 correct, you receive an extra 2pts. You can earn a maximum of 30 points in pick'em. For example if you get the first 5 games in a row correct, miss game 6, and get game 7 correct, you will receive 16 pick'em points (1+2+3+4+5+0+1). If you get 7 in a row correct, your score would look like this 1+2+3+4+5+6+7+2(bonus)= 30.
Player Pick'em - You will pick two players (each player on 1 game during the sim), and their stats during the game you choose for them will dictate their scores. Once tallied, the average of the scores for the 2 players you picked will be used. Scoring will follow the same format as Andy's individual player stat tallying system last season:
3-pt FG = 3pts
2-pt FG = 2pts
FT = 1pt
Rebound = 1.2pts
Assist = 1.5pts
Block = 3pts
Steal = 3pts
Turnover = -1pt
Overall Sim Score - Your overall sim score will take your score from the Game Pick'em and the score from the Player Pick'em and add them together.
REWARDS:
The winner of each Sim gets 3 points and 1 point to the 2nd place finisher. No divisions. At the end of the season, we'll tally up the cumulative points and reward best individual totals for 7 spots (1 for 7th, 2 for 6th, 3 for 5th , 5 for 4th, 7 for 3rd, 11 for 2nd, and 15 for 1st).