Ammendment to Foul Training Rule

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IamQuailman
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Ammendment to Foul Training Rule

Post by IamQuailman »

I want to suggest making an amendment to the new foul rate training...

5 rating point increments honestly doesn't make this training worth it. I would like to propose a 10 pt increment training that costs 15 points. All the same controls/stipulations still apply (3 fpg avg in previous season, once per season, etc).
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NOLa.
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Re: Ammendment to Foul Training Rule

Post by NOLa. »

I'm not exactly ready to change an aspect of the game we just put in place that no one has used yet.


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Inner_GI
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Re: Ammendment to Foul Training Rule

Post by Inner_GI »

It's 2.4 points per rating increase. If we compare this to the new system, which I fully expect to be implemented, it's in line with training the athletic ability of players. Plus, we just implemented this last season, and no one used it. I think it's way too early to say it's not cost effective, especially when it compares well to the new system.
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ballsohard
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Re: Ammendment to Foul Training Rule

Post by ballsohard »

I think 10 point increase for 20 points that can happen before the season or at the All Star break is a real sweet spot for usage.

The player would have to match all of the criteria to use it from the PREVIOUS season (im fine w saying all star should be THIS year).
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IamQuailman
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Re: Ammendment to Foul Training Rule

Post by IamQuailman »

Inner_GI wrote: Wed Apr 05, 2017 8:06 am It's 2.4 points per rating increase. If we compare this to the new system, which I fully expect to be implemented, it's in line with training the athletic ability of players. Plus, we just implemented this last season, and no one used it. I think it's way too early to say it's not cost effective, especially when it compares well to the new system.
Then make it a la carte up to 10 rating point increase max per training. Take out the hard cap. The foul thing was rushed into vote (hell I pushed it to vote) but I didn't see the part about it only being 5 points. If we are going to be flexible and let people train up to 10 for everything else, might as well keep it consistent.
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IamQuailman
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Re: Ammendment to Foul Training Rule

Post by IamQuailman »

ballsohard wrote: Wed Apr 05, 2017 8:26 am I think 10 point increase for 20 points that can happen before the season or at the All Star break is a real sweet spot for usage.

The player would have to match all of the criteria to use it from the PREVIOUS season (im fine w saying all star should be THIS year).
And I agree that the all-star break training should stay, since people trade for players and may want to train their new acquisitions.
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Inner_GI
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Re: Ammendment to Foul Training Rule

Post by Inner_GI »

IamQuailman wrote: Wed Apr 05, 2017 8:28 am
Inner_GI wrote: Wed Apr 05, 2017 8:06 am It's 2.4 points per rating increase. If we compare this to the new system, which I fully expect to be implemented, it's in line with training the athletic ability of players. Plus, we just implemented this last season, and no one used it. I think it's way too early to say it's not cost effective, especially when it compares well to the new system.
Then make it a la carte up to 10 rating point increase max per training. Take out the hard cap. The foul thing was rushed into vote (hell I pushed it to vote) but I didn't see the part about it only being 5 points. If we are going to be flexible and let people train up to 10 for everything else, might as well keep it consistent.
I agree. 10 point rating max at 2.4 (or 2.0) points per rating increase seems logical.
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ballsohard
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Re: Ammendment to Foul Training Rule

Post by ballsohard »

Inner_GI wrote: Wed Apr 05, 2017 8:40 am
IamQuailman wrote: Wed Apr 05, 2017 8:28 am
Inner_GI wrote: Wed Apr 05, 2017 8:06 am It's 2.4 points per rating increase. If we compare this to the new system, which I fully expect to be implemented, it's in line with training the athletic ability of players. Plus, we just implemented this last season, and no one used it. I think it's way too early to say it's not cost effective, especially when it compares well to the new system.
Then make it a la carte up to 10 rating point increase max per training. Take out the hard cap. The foul thing was rushed into vote (hell I pushed it to vote) but I didn't see the part about it only being 5 points. If we are going to be flexible and let people train up to 10 for everything else, might as well keep it consistent.
I agree. 10 point rating max at 2.4 (or 2.0) points per rating increase seems logical.
Agree, i think if we want to see it actually used often the 2.0 is better, but i wouldnt vote against it at 2.4 and would still probably use it.
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