At no point can you have more than 15 players under contract

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Conroy
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At no point can you have more than 15 players under contract

Post by Conroy »

I'm not exactly sure how the real NBA operates in this area. I know one way of circumventing is draft rights to players and whatnot overseas. Since we don't do that at all I don't know how to compare apples to apples. BUT I do think we shouldn't be allowed to ever have over 15 players under contract, except for maybe immediately after the draft. I know the deadline is currently before TC, for example this year a team had 19 players under contract after the 3rd round of UFA, they cut 4 players right before TC then at least 1 of those players was signed during the FFA period immediately after TC, never going through the 24 waiver period. The player wasn't all that significant, but I think having over 15 players under contract is excessive. I propose the deadline is moved up from TC to round 1 of UFA. So that at no point during UFA may a team have over 15 players under contract. This way if a team has say 14 players under contract and draft 3 guys, they must cut 2 people before UFA starts. That way you could draft over the 15 max limit, but still have time to make a decision on who to keep on roster.
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Re: At no point can you have more than 15 players under contract

Post by IamQuailman »

Problem is during UFA if you list 10 min bids and 5 sign, i dont think theres a way to control that outside of roster cuts.

I think we could make any pre-TC cuts auto eligible for FFA. easiest solution to that

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WigNosy
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Re: At no point can you have more than 15 players under contract

Post by WigNosy »

The biggest hurdle, as Quail said, is that in FBB the roster limit is increased to 20 during the offseason and preseason. It drops to 15 at the start of the regular season.

Unless you limit a team to "no more total bids than you have open roster spots" we can't enforce that.

I think a better way to deal with the problem of avoiding the 24 hour waiver period is simply to disallow roster cuts during UFA. So while you can take your roster up to 20 players, if you sign a bunch of scrubs on day 2, you can't then release them to try to sign more guys during day 3.
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ballsohard
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Re: At no point can you have more than 15 players under contract

Post by ballsohard »

IamQuailman wrote:Problem is during UFA if you list 10 min bids and 5 sign, i dont think theres a way to control that outside of roster cuts.

I think we could make any pre-TC cuts auto eligible for FFA. easiest solution to that

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Why not just cut the last people after 15? I do think it's kind of outlandish but we also don't want to add a ton of work
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Re: At no point can you have more than 15 players under contract

Post by NOLa. »

Only way I see this happening is if after every round of UFA, teams have to keep their rosters at 15 or less. If you don't trim your roster, your bids aren't accepted for next round.

But if said team doesn't trim but inputs via TV, that would be a pain in the ass to go through and delete the bids.


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Re: At no point can you have more than 15 players under contract

Post by Conroy »

Yeah the last thing I want to do is create more work for anyone.

I like Balls' idea, does it show in what order people sign? I say cut anyone after 15, immediately put them back in the player pool for next round and do not accept bids from anyone with 15 players under contract for future rounds. I will even volunteer to keep a running list during FA of who can submit bids b/c of being under 15 and who cant because they have 15.
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ballsohard
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Re: At no point can you have more than 15 players under contract

Post by ballsohard »

NOLa. wrote:Only way I see this happening is if after every round of UFA, teams have to keep their rosters at 15 or less. If you don't trim your roster, your bids aren't accepted for next round.

But if said team doesn't trim but inputs via TV, that would be a pain in the ass to go through and delete the bids.


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Could always fine teams or just cut the mins at a highest to lowest talent based off the game to 15
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WigNosy
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Re: At no point can you have more than 15 players under contract

Post by WigNosy »

If this proposal is intended to avoid the situation where "never going through the 24 waiver period" is a problem it seems so much easier to say, "no player cuts during until preseason is simmed" and then apply 24-hour waiver rules than to track 15 players on a roster, quickly process cuts to remove signings over 15 (which, if UFA is late getting processed, may leave less than 24 hours before TC is run and the FFA period starts).

Put another way, why is this proposed rule change even necessary? Does it address the problem ("players aren't on waivers for 24 hours") in any meaningful way? I think it's an awkward solution to a not-very-frequent problem.

On a related note, is there a compelling reason to force teams to keep their rosters to 15 or less (instead of 20 or less) BEFORE training camp? It seems to me that we force teams to guess who is going to get hit and who will not prior to TC instead of letting TC run its course and allowing teams to cut the casualties at that time... like they do in real life with summer league and preseason.
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Re: At no point can you have more than 15 players under contract

Post by Conroy »

Well the 24 hot period was one drawback. But I think the real issue I had was seeing teams sign up to 19 players in general.

And to add my personal bias I offered some of these same players while I only had 8 players or so under contract.
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Re: At no point can you have more than 15 players under contract

Post by ballsohard »

I think there's a few reasons for it. You see teams housing 20 players when other teams can't get a signing .. I think it will help evenly distribute some more (low level) talent to everyone in the league. We can be presumptive in saying guys irl wouldn't sign w an already full team just to get cut a day later (except Jose Calderon) versus a team that may need them.. again if it causes a lot of work then whatev. It if not I think it's a good change.
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LoCo89
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Re: At no point can you have more than 15 players under contract

Post by LoCo89 »

Conroy wrote: Tue Mar 21, 2017 8:07 pm Well the 24 hot period was one drawback. But I think the real issue I had was seeing teams sign up to 19 players in general.

And to add my personal bias I offered some of these same players while I only had 8 players or so under contract.
I had 19 after round 2, 20 after 3, and specifically waited to cut my guys to spite you. Just an FYI
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Re: At no point can you have more than 15 players under contract

Post by NOLa. »

I don't see anything wrong really with letting teams sign up to 20 for the games maximum limit. If teams with cap want to take a low chance on signing big talent in UFA while others with little cap go after their possible backups, what's the harm in it?


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ballsohard
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Re: At no point can you have more than 15 players under contract

Post by ballsohard »

NOLa. wrote: Tue Mar 21, 2017 8:54 pm I don't see anything wrong really with letting teams sign up to 20 for the games maximum limit. If teams with cap want to take a low chance on signing big talent in UFA while others with little cap go after their possible backups, what's the harm in it?


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I also dont think you should be able to trade mins during this period.
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