For reference, FBB provides the following options for automatically creating draft files (does not count "use historical debut" since we're discussing the problem of passing the end of the historical database). All of these have the "pro" of not requiring someone (e.g., kucoach and syndicate) to do the work to manually put a rookie file together.
I took the time to do four samples of each so you can compare "apples to apples" what a draft using each of these methods would look like (these hypothetical draft files were created for the 2014 draft). I did four rather than just one of each to make sure you had multiple examples so a "really good" draft or a "really bad" draft using a given method wouldn't be the sole representative of that method.
1. Historical Players, Random Debut
The game pulls a roster of players from all eras of the NBA so George Mikan and Gary Payton might be in the same draft class.
PROS: Gives us a much larger player pool to pull from before exhausting "real" players.
CONS: Duplication of previous players (e.g., you could get another Gary Payton in the league, while I think it is unlikely, I can't guarantee against multiple players of the same name in the league at the same time). This might require manual intervention (which kind of defeats the purpose of this option versus having someone do the draft file manually).
OTHER NOTES: Lets us pit players from different eras against each other (some like this, some don't).
http://pbsl.ijbl.net/randomdebut1/
http://pbsl.ijbl.net/randomdebut2/
http://pbsl.ijbl.net/randomdebut3/
http://pbsl.ijbl.net/randomdebut4/
2. Fast Break College Basketball Import
We run a FBCB league "underneath" the PBSL and let it export draft classes, which we then import into FBB.
PROS: Draft Classes can be imported from FBCB after the trade deadline, meaning nobody knows what the draft file will look like so tanking to get a particular player is impossible. FBCB was built to create a "farm system" for FBB. Players have more history when they get to the league, including multiple years of college stats if they stayed in college multiple years and awards from High School and College follow players to the pros (see the "Achievements" section on this player page:
http://pbsl.ijbl.net/fbcbimport3/players/player42.htm).
CONS: College performance is generally no indicator of pro potential (just current ratings) so extra player history does not mean extra ways to scout players - except my looking at college stats you DO get indicators of the player's foul rate (helpful to avoid drafting a foul-prone guy) and fondness for three-point shooting.
OTHER NOTES: We could run FBCB sims concurrent with the FBB sims or maybe on the off-days. Could also give another Sim Vegas venue, particularly with FBCB's March Madness. Talent level in drafts seems a little higher with this method than with other methods.
http://pbsl.ijbl.net/fbcbimport1/
http://pbsl.ijbl.net/fbcbimport2/
http://pbsl.ijbl.net/fbcbimport3/
http://pbsl.ijbl.net/fbcbimport4/
3. Fictional Draft Classes Generated directly by FBB
We simply allow FBB to generate its own random draft classes (no imports, no historical players).
PROS: Quick and easy.
CONS: Draft classes are accessible from the start of the season, which could lead to tanking. Draft classes tend to be very top-heavy and shallow. Sometimes generates player names with foreign characters that don't display well on this web server (see
http://pbsl.ijbl.net/fictional3/players/player613.htm ).
OTHER NOTES: None, really.
http://pbsl.ijbl.net/fictional1/
http://pbsl.ijbl.net/fictional2/
http://pbsl.ijbl.net/fictional3/
http://pbsl.ijbl.net/fictional4/
I'll put up a poll at the start of the playoffs, but this gives everyone a week or so to look at what the various options that don't require manual intervention would actually look like.