LazyTitanSmash wrote: Sat Jan 31, 2026 4:42 pm
I vote no as well.
Agree with Dig, and wish we could just end training all together. It favors winning team, and hurts teams dependent on the draft and makes people want to trade less.
I sort of agree with LTS here.
I think we should continue to allow "Current" ratings to be trained up to their potential when they fall short - this is helping your player reach their potential faster rather than increasing their potential and I think is needed when a player comes into the rookie draft with a huge gap between "current" and "potential" ratings (like Clyde Drexler). This isn't improving a player past their "natural" potential - and I think should be allowed even if it moves a player into "purple current" - he's already got purple potential, so what's the big deal with allowing him to get to his potential?
I also think personal foul rating training for players with a rating of under 20 is desirable so they can actually stay on the floor a little. Same with injury training (although injuries seem random enough i don't know it's worth the bother).
Finally, I would like to see the ability to train a player's three-point usage attribute up OR down as this rating controls how many outside shots a player takes that are threes instead of twos - but as far as I can tell does NOT control the number of shots a player takes overall - i.e., this rating is 100% shot selection, which is something we can already affect somewhat by gameplanning (inside/outside/balanced) and is really a gameplanning thing rather than an "innate" attribute.
But potential training and athletic training do allow players to improve past their "natural" potentials and as such I wouldn't mind seeing these options removed (and yes, I am aware I have made a lot of use of them in the past).