Allowing Players to be trained into Purple

Have an idea for the league? Want to see a new rule put in or an old one abolished? Start a discussion here during the off-season or during the regular season!
Post Reply
User avatar
IamQuailman
Posts: 10934
Joined: Tue Jan 06, 2015 8:25 am
PBSL Team: Milwaukee Bucks
Contact:

Allowing Players to be trained into Purple

Post by IamQuailman »

This came up a few times during the latest Town Hall and seems to have some interest in revisiting whether we should be allowed to train into Purple or not. Personally, I have no problem with it. It's a potential waste of time for the commissioner to input a training, see it's purple turning, revert, and then communicate all that back to the requesting GM who may now do a completely different training.

In terms of parity, I don't think it will really impact that either, because we've seen plenty of purples not really make impacts... and plenty of Blue Potentials (Hello Kevin McHale) just utterly dominate. I say allow training into purple... the hate only bled over from the previous league and I think there wasn't significant reason for it even then.
ImageImageImageImage
M
Mike Lowry
Posts: 1476
Joined: Thu Jan 06, 2022 8:44 am
PBSL Team: Washington Bullets
Location: D.C.

Re: Allowing Players to be trained into Purple

Post by Mike Lowry »

I think the vote will pass if you have it.
What cha gonna do
User avatar
digiskunk
Posts: 1683
Joined: Tue Apr 11, 2017 2:26 pm
PBSL Team: Philadelphia 76ers
Location: Philadelphia, PA
Contact:

Re: Allowing Players to be trained into Purple

Post by digiskunk »

I vote no.

Purple players are special for a reason: Because they're generational talent.

The last thing we need are super teams boosting their players into purple and dominating everybody else. Clubs who're lower in the standings wouldn't be able to keep up nor afford this. Teams that're top-tier will be earning all these points whilst the lower-class will earn almost none. It would benefit only the top 25% and nobody else.
"ass to ass!" —that old guy from Requiem For A Dream
Online
L
LazyTitanSmash
Posts: 1190
Joined: Sat Aug 27, 2022 11:33 am
PBSL Team: Mavericks

Re: Allowing Players to be trained into Purple

Post by LazyTitanSmash »

I vote no as well.

Agree with Dig, and wish we could just end training all together. It favors winning teams, and hurts teams dependent on the draft and makes people want to trade less.
Last edited by LazyTitanSmash on Sun Feb 01, 2026 10:15 am, edited 1 time in total.
User avatar
WigNosy
Posts: 7566
Joined: Fri Apr 04, 2014 6:39 pm
PBSL Team: Portland Trailblazers

Re: Allowing Players to be trained into Purple

Post by WigNosy »

LazyTitanSmash wrote: Sat Jan 31, 2026 4:42 pm I vote no as well.

Agree with Dig, and wish we could just end training all together. It favors winning team, and hurts teams dependent on the draft and makes people want to trade less.
I sort of agree with LTS here.

I think we should continue to allow "Current" ratings to be trained up to their potential when they fall short - this is helping your player reach their potential faster rather than increasing their potential and I think is needed when a player comes into the rookie draft with a huge gap between "current" and "potential" ratings (like Clyde Drexler). This isn't improving a player past their "natural" potential - and I think should be allowed even if it moves a player into "purple current" - he's already got purple potential, so what's the big deal with allowing him to get to his potential?

I also think personal foul rating training for players with a rating of under 20 is desirable so they can actually stay on the floor a little. Same with injury training (although injuries seem random enough i don't know it's worth the bother).

Finally, I would like to see the ability to train a player's three-point usage attribute up OR down as this rating controls how many outside shots a player takes that are threes instead of twos - but as far as I can tell does NOT control the number of shots a player takes overall - i.e., this rating is 100% shot selection, which is something we can already affect somewhat by gameplanning (inside/outside/balanced) and is really a gameplanning thing rather than an "innate" attribute.

But potential training and athletic training do allow players to improve past their "natural" potentials and as such I wouldn't mind seeing these options removed (and yes, I am aware I have made a lot of use of them in the past).
The Cat is Back
User avatar
greepleairport
Posts: 4636
Joined: Wed Jul 03, 2019 6:28 pm
PBSL Team: Golden State Warriors

Re: Allowing Players to be trained into Purple

Post by greepleairport »

This thread took a turn and can suck my balls.

I’m voting yes, let’s roll


Sent from my iPhone using Tapatalk
Somehow I manage.
User avatar
tbone963
Posts: 456
Joined: Wed Jun 12, 2024 7:44 pm
PBSL Team: Pistons

Re: Allowing Players to be trained into Purple

Post by tbone963 »

I think a player should be able to be trained into purple but not once they hit purple. So if you train a b/b that turns purple, so be it. You just can't train a b/p or p/p.
Post Reply

Return to “Suggestion Box”