My thoughts are here:
viewtopic.php?p=122904#p122904
There probably needs to be a larger discussion about both "what's fun" and "what's in the best interest of the league?"
I am sensitive to the argument that players randomly "dying" for any reason is not fun. It's frustrating when it happens to your players. It does occasionally happen in Real Life (hi, Paul George) but when it does, it's a downer moment. We generally play this game for fun and things that add negative energy probably drive otherwise active GMs away and that's not in the best interest of the league.
It's also something of a feel-bad to have to spend points either to TC-insure extra players or to "restore" players as proposed here. These are points that you already "earned" and it feels like they are being taken away from you for an arbitrary reason. It's why I like the idea of taking on optional dead salary in-game instead; you have the agency as to which you like and while dead salary might theoretically push you into luxury tax territory (or higher into it), you can work around it with trades or accumulating points, and so forth with a lot less effort - and if you don't want to take the cap hit, you have the option not to!
Points, at least to me, seem "more valuable" than virtual cap space (even though "everything's made up and the points don't matter"), which is why I like the dead cap "payment" more than I like a "points" payment.
On the other hand, I do think it's
absolutely necessary to tie this discussion about the "feels bad" of players randomly taking hits with the discussion of players "jumping" in TC. This is an exciting feel-good if it happens to one of your players, but if it doesn't happen, you don't actively feel bad about it NOT happening. As I outlined in the other thread, though, removing random decreases while still allowing random increases leads to power creep over time and I definitely think that generally power creep is bad for the long-term health of the league... it raises the bar on the amount of rebuilding a new GM has to do, leading new GMs to quit before they learn to clear the bar.
And this isn't a discussion I think we can "kick the can down the road on" - the longer we wait, the longer we power creep happen. If we're in favor of power creep, fine, but let's actually come out and say it so we (and anyone that wants to come into the league later) know that is the bar for entry into the league. "Not making a decision" ... is also making a decision.
I didn't vote either way, because neither option really encapsulates my position. I am a "No" if the question is only for "stop Broken Leg Rating Murder" but I am a "Yes" if the question is actually about whether we should "take
unforeseeable* randomness out of potential progression."
* I think we all think it's foreseeable AND REASONABLE that players start to lose potential ratings randomly in TC as they age into and through their 30's as not doing that would be ridiculous power creep.