If we implement Big Brother / Survivor, I would be a dictatorial Jeff Probst and eliminate
@BigDaddyd8720 and
@Black Superman for being wet blankets.
Handing out points like candy and mfers wanna complain sheesh
I do think that some of these ideas breathe interesting and creative life into the league. I'm surprised to hear an emphasis on gambling, honestly, when the first thing anyone asks me about sim league is 'how do you make money off it?' and they look at me like I'm crazy when I say 'I don't. It's just for fun.'
I think this newer generation of GMs may be a bit less data-driven and stats focused than the original / previous generation. There isn't much analysis like
How to Train a Player 1 and
2, or anyone who could take over the TC spreadsheet garbageman does (correct me if I'm wrong), because of his knowledge of SQL. These guys had unique skill sets they brought to the game that enhanced it in a technical way, but I think more creatives have come on board and there's more focus on that now. I certainly glommed on to the creative side of things, despite my interest in numbers / stats / currents / potentials / player trainings /etc. I have interest but not applied skill like I've seen in the aforementioned examples.
But I do think that if there were some hard hitting data analytics coming out more often, it would be great for everyone. Kinda like the power rankings. There was a totally different methodology back in the day that involved a data analytics tool The Syndicate used for work, and it was pretty neat to hear how he calculated it, but I am also glad to see Charlie continue them his own way.
In as much as I expected some fresh interesting ideas here from newer GMs, I thought I might hear some things from older GMs that were lost with time. Like the 5 on 5 I restarted after a 10 season absence.
Anyway, all things equal, I'm with
@LazyTitanSmash . We should all be writing in hoopshype like every day.