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Bump all Draft File players with sub-50 Stamina to 50
Posted: Sat Sep 16, 2017 2:40 pm
by IamQuailman
Stamina is one of those barely moves in TC attributes that was never much of an issue coming in. We had guys in their 50s-60s here and there, but nothing too bad. However, with the new draft import system, we are seeing more and more players coming in with 20-30 stamina... and it would take their entire career to potentially reach 50 organically.
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Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Sat Sep 16, 2017 6:51 pm
by digiskunk
IamQuailman wrote: Sat Sep 16, 2017 2:40 pm
... we are seeing more and more players coming in with 20-30 stamina... and it would take their entire career to potentially reach 50 organically.
Holy shit, you might as well not even draft them then, unless you're looking for a bench player with very limited playing time.
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Sat Sep 16, 2017 11:14 pm
by TheSyndicate
Seems reasonable. Irl are there really guys where the stamina is a big hinderence? Seriously asking...
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Sun Sep 17, 2017 8:13 am
by JNR
Have we ever seen the results of low stamina in the game, or have we never played guys with such low stamina?
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Sun Sep 17, 2017 12:01 pm
by NOLa.
To piggyback on JNR's question, do we know what stamina affects and the impact of much lower stamina compared to the average? The low stamina is alarming when I first see it but I can't say for certain how significantly it affects players.
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Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Sun Sep 17, 2017 12:43 pm
by garbageman
NOLa. wrote: Sun Sep 17, 2017 12:01 pm
To piggyback on JNR's question, do we know what stamina affects and the impact of much lower stamina compared to the average? The low stamina is alarming when I first see it but I can't say for certain how significantly it affects players.
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Sounds like a job for the lazy statistician
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Sun Sep 17, 2017 12:54 pm
by ballsohard
I just want to add in, if implemented doug does all the updates
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Fri Oct 20, 2017 6:37 pm
by IamQuailman
Bump for more discussion:
One thing I would like to point out about stamina.
I just looked at all of the Pro game draft class. There are over 30 players with yellow or better potential. Of those players, THREE (3) have sub-50 Stamina (two are r/y, one is o/y). Let's peel the onion back a layer... 50-59 range has THREE. TEN have 60-69 rand. The rest is 70 and above. This is a fundamental flaw between the imported draft classes vs the pro game generated draft classes.
I'm not saying scrap the college game necessarily (although this is year 2 in a row where we have what looks like a very deep class in the auto generated game draft), but I think that this is something we definitely need to continue to monitor and watch. Do we have any previous saves from prior seasons where the non-imported draft class has not been loaded yet so we can compare?
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Fri Oct 20, 2017 6:42 pm
by IamQuailman
Contrarily, out of this past college draft class (looking only at yellow potential or better... 52 players):
<50 STA = 11 players (4 of which are below 40... also 1 blue, 5 green)
50-59 STA = 7 players (2 green)
60-69 STA = 12 players (1 blue, 2 green)
Re: Bump all Draft File players with sub-50 Stamina to 50
Posted: Fri Oct 20, 2017 6:43 pm
by IamQuailman
IamQuailman wrote: Fri Oct 20, 2017 6:37 pm
Bump for more discussion:
One thing I would like to point out about stamina.
I just looked at all of the Pro game draft class. There are over 30 players with yellow or better potential. Of those players, THREE (3) have sub-50 Stamina (two are r/y, one is o/y). Let's peel the onion back a layer... 50-59 range has THREE. TEN have 60-69 rand. The rest is 70 and above. This is a fundamental flaw between the imported draft classes vs the pro game generated draft classes.
I'm not saying scrap the college game necessarily (although this is year 2 in a row where we have what looks like a very deep class in the auto generated game draft), but I think that this is something we definitely need to continue to monitor and watch. Do we have any previous saves from prior seasons where the non-imported draft class has not been loaded yet so we can compare?
50-59 range has 2 greens, 1 blue
60-69 has 2 greens, 2 blues
just for comparison's sake