Ok... So I understand the current deadline to make salary cutting moves without it hurting your cap is by the trade deadline. I make the suggestion to be for future seasons to be the final sim of the regular season.
Point being, if you have to sign guys on vet min contracts due to injuries or 8 player minimum etc. if you sign a FA in season, you should be able to cut said guy before the end of the season and not have it remain on your cap as dead cap. Guys on vet min contracts as I've come to understand it even with the trade deadline mandate could be cut at any time and not have it hurt the current cap you currently have.
Using myself as my own example, I was under the cap and cut Bernard Robinson who was a rookie on a vet min deal. I cut him prior to Wednesday's sim. I sign Damon Stoudamire to a vet min deal and he makes 1.3 mil vet min due to service time. All well and good. My cap is now 300K over the apron. If I were to cut Damon before the final sim of the regular season, that would take me out of said tax and avoid a 3 year repeater. I have no problem paying the tax but it should be moved to the final sim of the regular season instead of the trade deadline.
OR you could have signed a player that makes $300K salary less and allows you to sign a player without going into the tax. The purpose of this is to prevent teams from hoarding players until the final sim of the season. Makes teams actually think about need vs. greed and determine if tax is more important than depth.
No point in making a change to a longstanding rule that has been doing a pretty good job of making teams make tough decisions in cap management vs depth.
IamQuailman wrote:OR you could have signed a player that makes $300K salary less and allows you to sign a player without going into the tax. The purpose of this is to prevent teams from hoarding players until the final sim of the season. Makes teams actually think about need vs. greed and determine if tax is more important than depth.
No point in making a change to a longstanding rule that has been doing a pretty good job of making teams make tough decisions in cap management vs depth.
I agree with Doug. Basically what you're proposing is to be allowed to carry min guys for the whole season and release them before it hurts you, which is something I don't see the Sim Players Association ever agreeing to.
LoCo89 wrote:I agree with Doug. Basically what you're proposing is to be allowed to carry min guys for the whole season and release them before it hurts you, which is something I don't see the Sim Players Association ever agreeing to.
I hear phrases like "should be able to" with absolutely no backing. This is the luck of the draw man. If you didn't want to hit the tax, you should have gotten further under or actually signed a guy who wasn't a 1.2 m min (or whatever it was).
I'd actually be more inclined to suggest going the other way if we're aiming for realism.
After the trade deadline, contracts become fully guaranteed and you are no longer allowed to cut players at all*.
* Note: FBB refusing to move forward if you have less than 8 active, healthy players would mean there would have to be an exception for a team with 15 players on the roster and 8 or more guys injured, but that's an extremely edge case.
WigNosy wrote:I'd actually be more inclined to suggest going the other way if we're aiming for realism.
After the trade deadline, contracts become fully guaranteed and you are no longer allowed to cut players at all*.
* Note: FBB refusing to move forward if you have less than 8 active, healthy players would mean there would have to be an exception for a team with 15 players on the roster and 8 or more guys injured, but that's an extremely edge case.
Honestly, i don't know why anyone would cut a player after Trade Deadline anyway. Cap hit will always be there if you sign someone, may as well carry the depth.
WigNosy wrote:I'd actually be more inclined to suggest going the other way if we're aiming for realism.
After the trade deadline, contracts become fully guaranteed and you are no longer allowed to cut players at all*.
* Note: FBB refusing to move forward if you have less than 8 active, healthy players would mean there would have to be an exception for a team with 15 players on the roster and 8 or more guys injured, but that's an extremely edge case.
Honestly, i don't know why anyone would cut a player after Trade Deadline anyway. Cap hit will always be there if you sign someone, may as well carry the depth.
Only reason I could see is if there's an unhappy player affecting team cohesion.