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S91 Town Hall 5
Posted: Fri Sep 18, 2026 1:22 pm
by Mike Lowry
Do you prefer to compete with a deep team or a short rotation?
How do you build depth on your bench?
What do you consider essential player types for your second unit?
Rules: 1 point if you give thoughtful answers, which I will award after the timer ends for responses. The timer ends for responses at the moment the corresponding week's Sim is run.
Note: Use approximately 5 sentences as your bare minimum for 1 point. If you write 3 long, complex sentences, you'll still get a point. If you write 5, 3 word sentences, you will not get a point. Don't @ me.
Due: Deadline for Sim 4
Re: S91 Town Hall 5
Posted: Fri Sep 18, 2026 2:23 pm
by jlmarines
Do you prefer to compete with a deep team or a short rotation?
I've tried both ways, I prefer short rotation. Based on my experience, short rotation forces my top players to play more minutes, which that's my goal. The only bad thing, I have no depth chart. It's a risk I'm taking.
How do you build depth on your bench?
By signing a lot solid players during UFA. I tend not to trade often. I just don't have the time to scout other team rosters.
What do you consider essential player types for your second unit?
Defense wins championship. I'm always looking for elite blockers, rebounders, or players that can steal the ball. I try my best to get dogs that are not afraid to go to war.
Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 11:29 am
by K-100
Do you prefer to compete with a deep team or a short rotation?
I like to run a 10 man rotation - 2 spots per position. Any extra players, usually rookie contracts, just sit on IR and are on standby for emergency depth if the team hits the injury bug.
How do you build depth on your bench?
I like to think of every bench piece as trying to be at least 50% effective of their starting counterpart. It is usually a y/y but they at least have the requisite skills to be competent at the assigned position. I just do not want the team to collapse if the reserves come in, but I also do not need them to be the hero. They just need to help out when asked.
What do you consider essential player types for your second unit?
They need to perform competently at their given position. It is nice to have specialists like a shot blocker or 3-point shooter, but that is not a requirement. I just need them to not blow leads and hold down the fort for 8-10 min every game.
Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 12:14 pm
by AngryBanana
Do you prefer to compete with a deep team or a short rotation?
I always prefer a deeper bench. I think last season showed exactly why that can become very important, with the finals. I like having like K100 said, 2ish deep, at each position.
How do you build depth on your bench?
I like to have one player that can cover each position, however I know that can't always be done to success. So I like guys if that can play multiple positions, in the event of an injury. Where often times I look for guys that can play PF/C, SF with either PF or SG, and then a SG/PG type guy. The only exceptions are if the guy is only a C or only a PG.
What do you consider essential player types for your second unit?
Versatility is really the ultimate consideration. If a guy can fill two to three slots off the bench as a potential starter or minute filler that is awesome. After that, it is that they can do something very well - something like scoring, rebounding, defending, or blocking. So its either versatility, or very well in one category.
Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 12:47 pm
by WigNosy
I prefer a deep bench for the regular season, but I'll probably use a 7-8 man rotation when the playoffs roll around. Generally, I prefer to have a "role" that each roster spot is going to play and then grab players that fill that "role" - for instance, I generally prefer pass-first point guards with defensive chops over shoot-first point guards. It means when I have to go to the bench, the flow of the team stays about the same.
Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 2:05 pm
by BigDaddyd8720
Do you prefer to compete with a deep team or a short rotation?
Definitely prefer a deep team. The more players you have that can contribute, the better off your team will be in the event of an injury. But, I don't mind shrinking the lineup a bit when the playoffs come around.
How do you build depth on your bench?
I like to have 2-3 people that can cover all 5 positions. So 8-9 players on my team would be ideal for a depth chart. If I can get to 10+ then that would be great but also very difficult to have players that good that far down the bench. My team right now is missing someone who can fill either the PF or SF positions but Pinckney, Worthy, and Clyde can all three handle those positions. Next I have Dawkins to fill SG/PG with Perdue helping out at C. If I was able to find one more player to fill in at PF/SF, then I'd feel really confident about my depth going into the playoffs.
What do you consider essential player types for your second unit?
Players that can play multiple positions at a starting caliber level. Dawkins and Perdue both could start for this team, and most other teams, and that gives me an advantage to have those types of players coming off the bench. Also, for the rest of bench, I like having players be able to do at least one thing really well, whether it be defense, scoring, passing, etc.
Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 2:45 pm
by Mike Lowry
I actually prefer a short rotation myself.
Ideally I have players that are strong enough to be versatile and fill multiple roles.
My best play is to have a very strong point guard, wing, and center at the front of my bench.
That assumes my starting lineup has a wing and a big that can swing positions and not drop production.
Unless I have superstar talent, this very much limits my game plan and forces me to sign guys that fit the system.
The less talented my stars are, the more need for deep rotation that I can plug and play for different game plans.
Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 2:47 pm
by logpmess
I think either would be fine. If I had such overwhelming talent in the starting spots, then they can play 44 minutes a game and the team would be able to survive 20 other minutes. More often than not though, bench pieces are needed for a deep run. Without a top 5 player in the league, bench depth is important.
Look for someone to initiate some offense to put pressure on the other team on that side of the court. Then you would want someone role players as well. Great rebounders. Great defenders. It should be rare that all 5 bench people are playing together, so at least a couple of starters should be in the lineup.
The last big thing I look at is my weakest starter. What bench player could spell this weakest starter to give the opponent difficulty game planning.
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Re: S91 Town Hall 5
Posted: Mon Sep 21, 2026 3:59 pm
by IamQuailman
Do you prefer to compete with a deep team or a short rotation?
How do you build depth on your bench?
What do you consider essential player types for your second unit?
Why not both? I think people confuse color with deepness. You can get a lot of yellow or green current rated players that can truly impact the game. Sure Blue and Purple looks pretty, but if you have an eyeball for complimentary skills, you can really build a dangerous bench with vet mins and underappreciated players.
I do think each bench does need a top scoring option. Whether this is a starting caliber player that your put coming off the bench for 38 minutes or just someone who can get a bucket at a couple poitions. it doesn't matter. I think the thing that matters though is having a little bit of everything. One good rebounder, one good perimeter defender, one good post/rim defender, one good shooter, one good facilitator. These skills can overlap with players, and thats great. But I think you need to have a little bit of everything off the bench, especially since we have no control of who goes in when.