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S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Sat Oct 26, 2024 1:07 pm
by Mike Lowry
Which aspect of the game plan has the strongest correlation to an attribute that the players on your team have?
Or, which combination of attributes contribute on aspect of the game plan most significantly?
How can using the wrong game plan affect your team?

Rules: 1 point if you give thoughtful answers, which I will award after the timer ends for responses. The timer ends for responses at the moment the corresponding week's Sim is run.

Note: Use approximately 5 sentences as your bare minimum for 1 point. If you write 3 long, complex sentences, you'll still get a point. If you write 5, 3 word sentences, you will not get a point. Don't @ me.

Due: Sim 10 deadline.

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Sun Oct 27, 2024 6:00 pm
by Black Superman
To be honest, I am a cookie cutter game planner. Usually the only thing that fluctuates with me is motion. If I don't have a good handling PG I'll run low motion or no motion at all. Such as my past few seasons with scoot. Which leads to a lot of iso ball I'm sure. When I do have a good PG like I currently do with Mac, I usually run 10 motion. That's usually my biggest adjustments within my team builds.

Now, from there I tinker with things like defensive game strategy. And I'll run help or half trap as secondary. But I'm usually an exclusive man team for primary.

I am usually looking for guys to play a high inside game. I think that's important to attacking and winning FT attempt disparity. Lately I've been paying more attention to game planning on the road. Meaning my Gameplan differs when I play a road trip heavy sim or 2 road game sims in the playoffs. I will sometimes drop the 3 point attempts and switch to an inside focus. Although with my shooters in recent history, it doesn't make them shoot less 3s. But overall the plan is to attack more on the road.

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Sun Oct 27, 2024 10:24 pm
by garbageman
Which aspect of the game plan has the strongest correlation to an attribute that the players on your team have?
I usually say three point usage. I generally keep my focus inside and my rebounds somewhat high. But three point shot is one where I'll put it all over the scale depending on the make-up of my team.

Or, which combination of attributes contribute on aspect of the game plan most significantly?
I think gameplan can only take you so far. You can maximize your talent, but you can't game plan an untalented team to success. But generally, you'll want complementary things to happen. You can't just set everything at 10.

How can using the wrong game plan affect your team?
There's a secret combination that doubles the chances of broken legs.

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Mon Oct 28, 2024 11:43 am
by pennpanther1
Which aspect of the game plan has the strongest correlation to an attribute that the players on your team have?
Our conservative play on offense. The Raptors play pretty slowly and are dead last in the league in scoring. We have a lot of older players on the team this season so we are not the most athletic which led me to play with more caution. We also have the fewest turnovers which is good.

Or, which combination of attributes contribute on aspect of the game plan most significantly?
Our age as a whole. We are in it for the long haul so we do not want to burn ourselves out.

How can using the wrong game plan affect your team?
I think if we played more aggressively we would probably be even worse. There are a lot of weaknesses on the team right now so we limit possessions to try and not get exposed as much. We do not have many playmakers on the roster anymore so we just want to slow the game down and try to get a good possession each turn.

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Mon Oct 28, 2024 1:53 pm
by K-100
Which aspect of the game plan has the strongest correlation to an attribute that the players on your team have?
Scoring efficiency. My starting lineup is full of top tier athletes, so scoring is no problem for these guys.

Or, which combination of attributes contribute on aspect of the game plan most significantly?
I think what you set your focus on is the most important to a team's particular skillset. I feel like it is weighted enough to make an impact.

How can using the wrong game plan affect your team?
Your team will just play inefficiently which is detrimental across the board. If you are too aggressive on defense but do not have players with good steal skills then you just end up fouling all night and giving your opponent too many free opportunities. Same for offense, if you play a lot of motion with no ball handlers you will have too many turnovers and stunt your team.

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Mon Oct 28, 2024 2:03 pm
by BigDaddyd8720
Which aspect of the game plan has the strongest correlation to an attribute that the players on your team have?
Crash boards. I've always been a good rebounding team and we play the boards aggressively. This may lead to some mistakes and hurt us at times but the more I tinker with it and the more I develop rebounding, the better we've gotten and I feel like we're in a good spot when it comes to rebounding.


How can using the wrong game plan affect your team?
Homer is still not where we would like him to be so I have to use a lower motion to compensate for his lack of handling. I have noticed in the past when I did a higher motion, it led to me losing more games but hopefully we see a jump in his handling and I can start getting some more ball movements in order to generate easier shots for the rest of the team

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Mon Oct 28, 2024 2:21 pm
by greepleairport
Which aspect of the game plan has the strongest correlation to an attribute that the players on your team have?
I tend to put a certain amount of stock into matching pace with players' stamina and minutes played. I don't actually see much impact from the game from players having low stamina, but I take it into consideration nonetheless. I guess I measure pace with my overall team QKN, too.

Or, which combination of attributes contribute on aspect of the game plan most significantly?
This is a question for which I don't exactly have an answer. I try what I think will work with my team build and adjust accordingly. Sometimes I am more right or wrong than others. In other words I have nothing substantive to put here but I will intently read what others write, especially if Pauly or Xist chime in.

How can using the wrong game plan affect your team?
I think the worst thing I've done (that I know about - hearing about the secret broken leg combo got me thinkin bout breaking some legs yo) is play too high a pace or a defensive scheme that reduces my starters minutes because they're fouling like crazy. There's a great gameplanning guide in the Guide and Info for Newbies thread that I referred back to regularly until I pretty much memorized it. Come to find out, sometimes it's accurate and sometimes it's not. It all depends on my team's build. Perhaps this is what separates some of my best teams from becoming championship teams...?

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Mon Oct 28, 2024 3:20 pm
by Jedihero
Might be giving away too much of my strategy with this one, but one of my main attributes I like to look for is rebounding. I like bigs with high rebounds and always push my crash boards to 10 on both sides. I'm usually pretty high on the rankings for these throughout the seasons. This season I am 1st on Off Reb and 1st in Opp Off Reb, so really killing the game there, but way down at 19th in Def Reb, and 10th in OPP def rebounds, so could do better.

I also have some great 3 point shooters in Ron Harper and Jose Alvarado, so I make sure to have my 3 point shooting up to 10 most of the time, but I don't focus to the outside, I still keep that balanced.

Re: S72 Town Hall #9 Game Plan Basics - (2 This Sim!)

Posted: Tue Oct 29, 2024 10:39 pm
by Mike Lowry
Superman
GMan
Panther
K-100
BigDad
Greeple
Jedi

+1