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S69 Town Hall #11 Feedback Requested

Posted: Tue May 07, 2024 8:41 am
by Black Superman
Rules: 1 point if you give thoughtful answers which I will award after the timer ends for responses. The timer ends for responses at the moment the corresponding week's Sim is run.

Note: Use approximately 5 sentences as your bare minimum for 1 point. If you write 3 long, complex sentences, you'll still get a point. If you write 5 3 word sentences, you will not get a point. Don't @ me.

Due: Sim 11 deadline.
Answer 1, or question 2 if you're content on the league.

1. As I transition into full time Commissioner, I would like to hear from you all. What suggestions or changes do you have going into next season? Is everyone okay with points and how they're earned? Feel like we get too much?Too little? Also you can use this time to propose any rule or structural changes you'd like.

If you're cool with status quo, then answer the bottom question instead.

2.Who's your favorite draft prospect specifically for your team. Are they a project part of a rebuild? Talk about what you like about them, maybe what you'd do training wise. How you see them being valuable in the future. Or if you view them as a flip pick talk about that.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 5:24 am
by K-100
I think the mock draft got it right with the #1 pick so far with Ralph Brotherton

http://pbsl.ijbl.net/players/player150.htm

Reminds me of a slightly less athletic Daniel Yandell from 30 YEARS AGO (where does the time go??). The Spurs transformed Yandell into an absolute stud at PG and his size/athleticism combo made him a true menace in the backcourt. It will take a long time (and a ton of points) to get Brotherton to that level but when your ceiling is a 1st ballot Hall of Famer the juice is worth the squeeze. As for training, I'd give Brotherton the classic QKN/JMP boost, get the passing to an A level and boost PRD. I'd imagine that would be enough to get Brotherton to a purple potential but I'll definitely ping the commish for that player card if the draft lottery goes the Grizz way.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 11:24 am
by Jedihero
I'm still very new to this league and its systems, but one thing I would like to see changed is access to the information about our players. I'm not sure how much work actually goes into that from a behind the scenes standpoint so feel free to tell me to STFU, but I keep hearing about all these hidden values regarding players stats and potentials, but none of them are accessible to the average league member. I think it would help with training/Depth Chart/ season planning if we were able to get a detailed rundown of all our players and see what we are really working with and how we can better improve our guys.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 11:59 am
by pennpanther1
First off, this does not appear to be a very deep class. Only five blue players, and all of them being wing players. I don't know who even has a clear upside in the class. I like the idea most of Jason Haith though. Haith is the guy I would pick with the number one pick, if I was not able to trade it away. He is 21 years old, and already a green/blue player. He has pathways to playing potentially a PG, with good passing and handling you could build up. He only has one F potential, which is also nice to a degree as well.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 12:44 pm
by AngryBanana
I have said this before in the chat, but I would love to bring it up to a wider audience. I would have interest in removing the RFA hold for the first year of the contract after signing with a team. I have for years (real and sim) been looking to make a trade, see that a player fits perfectly for a trade, just to get blocked because they are an RFA. While I understand the argument to implementing it, where you are adding some sort of consequence, or at least making the GM ponder, associated to either bringing back an RFA or matching the contract that the player signed with another team. I do think that is pretty limiting, but at the same time a lot can change for a team in the span of one season. Either the RFA player gets hit hard, maybe an injury happens to them or another player on the team, among so many other things that may come up in the course of a season that can cause a GM to change their mind on either an individual player or a whole build. IDK, just worth a thought.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 1:48 pm
by Mike Lowry
If things remain the same with the draft order, I'll be happy to pick Homer Pizarro, and I might even honor my guy's request and not change his name.
I like that he is leading with an offensive game, but has solid enough potential for defense to be a two way star.
Unless I get a King's Ransom, he'll be the first cornerstone of my rebuild.
He is a lil light in the ass, and that D handle will certainly need some training though.
Kind of nails on chalkboard stuff.
The athleticism is there though.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 2:13 pm
by garbageman
This is a controversial statement, and I know it's not going to happen, and I might not even believe we should do this, but...

We should get rid of player training. When I joined the league, nobody trained their dudes because it was ridiculously expensive to do so and the system wasn't fleshed out. Now, I think training is one of the most unfair ways to improve a team, especially given that some people have access to the backend, some people do not, and some people are comfortable asking those that do how to train their players to jump them a color. If everyone was asking this about all of their players, it'd be a commissioning nightmare. Before, it was a game that relied a lot more on stats and evaluating the talent that is on the page, and I think that was more interesting than training every tall wing to 70+ QKN to get their colors to jump. When there was a smaller population of purple players, trades were more interesting with wide ranges of blue players.

I also think we should do away with free insurance. 10 points per insured player like it used to be. Then, tanking becomes a tougher decision and more people are apt to compete. Sure, some people don't live up to their full potential, but people getting hit in TC and then adjusting plans around that was a more fun part of the game for me.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 2:30 pm
by Black Superman
It has become my yearly tradition to draft green guys in the draft either in the lottery(via trade) or just outside of the lottery because I am a first Rd exit. 1 thing for sure, I have an eye for talent in this area. I'm able to draft green guys who are on the cusp of blue but not just that. These guys usually go on to be very good players. Luke Hancock, chane behanan, anas Mahmoud, cooper flagg just to name a few. My track record with drafting studs is amazing. Now if only I had the patience to keep these guys. Anywho... I see another gem in this draft who fits what I want to do in my team builds. Gerry Stoker, this guy if I'm able to draft them would be my big man for years to come. There's a little concern on his strength, might be a weak point in the foul department. I love that he can shoot FTs because as a big man, you will be fouled. Phil Smith has opened my eyes to making sure my big men can make their FTs. Gerry has the inside game, okay rebounding, post D+ the blocking. That's the biggest thing I like, the combination.

Welcome to Phoenix Gerry, don't get too comfortable, I'll be shipping you out the season after I draft you so that I can make a finals push again.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 2:44 pm
by drkavarga
I agree with Josh. Player training needs to go and I said that many seasons ago. I've been against that and the draft having a lottery for a long time now. I am for free insurance though.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 3:25 pm
by BigDaddyd8720
As a new GM, one thing I’d like to see if for everyone to stop beating me. I want to win more games but don’t want to try that hard.

Jk. I don’t have many complaints outside of my team’s low win rate. I’ve thoroughly enjoyed this league.

But one suggestion I do is have (and forgive me if this is somewhere already) is to have some sort of guide that can new people with progressing their players and setting helpful DCs. I’m finishing year 2 and I’m still iffy on what traits to upgrade for players in the off-season that can help make that jump from one tier to the next. Also, the DCs have been a bit more difficult to understand than I originally thought. Maybe something for new people to say “hey if you do this on offense, then look into also doing this”. Just so I don’t have to feel like I’m randomly setting game plans and hoping for the best.

And this isn’t anyone’s fault but my own for not asking the right questions but maybe having something in place might help future new GMs.

P.S. I know about the article that explains how to set the DC, just looking for something that might help with setting a game plan that coincides with each other on offense and defense


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Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 3:36 pm
by LazyTitanSmash
I agree that we should eliminate training for a variety of reasons. While it's enjoyable, a lack of parity has been a persistent issue in the league since I joined. Newer GMs and bottom-tier teams have struggled to climb back to the top.

Tanking has not been a problem; only the Spurs and I have managed it, and it took about seven seasons for both of us.

The larger issue is that weaker teams find it very difficult to improve. Successful teams win, secure favorable free agency standings, trade away their good players for rookie contracts, sign even more good players with their advantageous free agency positions, and repeat. What options do bad teams have? Tanking for seven seasons in hopes of amassing enough assets to emulate the strategies of successful teams?

The league should explore ways to level the playing field, particularly for struggling teams and new GMs. Eliminating insurance, however, seems to exacerbate the issue rather than alleviate it.

We also need a method to call for a vote on changes we believe are good ideas. I've submitted several suggestions in the past, only to see them languish in the suggestion jar. Perhaps if you can get someone to second your idea, it can then be voted on.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 3:53 pm
by MexicanMamba
I did this once in but I probably could have done it even more and built it into the DNA of the league: League rule votes. I'm mostly popping this in because of the ideas people are currently shooting out, but maybe it would be a good idea to periodically (if not every offseason, then some set amount of seasons) add a section of the off-season that is specifically set aside to vote on league issues/rules. Maybe at the trade deadline or sim 12 of the previous season, there's a post created where GMs can propose rule/league changes (that can actually be done. Sorry Varga, and your hopes of eliminating the lotto. It's not an option) and then in the off-season they are put to an official vote. Can be the NBA Board of Governors or NFL League Owner Meetings equivalent. I'm sure it'd need some fine tuning but it could be something that'd keep the league from growing more stagnant than it is, especially for old timers who need change and new challenges.



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Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 3:57 pm
by MexicanMamba
MexicanMamba wrote:I did this once in but I probably could have done it even more and built it into the DNA of the league: League rule votes. I'm mostly popping this in because of the ideas people are currently shooting out, but maybe it would be a good idea to periodically (if not every offseason, then some set amount of seasons) add a section of the off-season that is specifically set aside to vote on league issues/rules. Maybe at the trade deadline or sim 12 of the previous season, there's a post created where GMs can propose rule/league changes (that can actually be done. Sorry Varga, and your hopes of eliminating the lotto. It's not an option) and then in the off-season they are put to an official vote. Can be the NBA Board of Governors or NFL League Owner Meetings equivalent. I'm sure it'd need some fine tuning but it could be something that'd keep the league from growing more stagnant than it is, especially for old timers who need change and new challenges.



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Add-on:

Looks like the last time I, or anyone, did league votes was heading into S63, so there's definitely been some time. In that set of voting, player training changes were considered and it was a razor thin margin to keep things the same. Definitely could be time to revisit that and plenty of other things.

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Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 4:03 pm
by greepleairport
Gimme Homer Pizarro and the 2nd question. I love Homer and my team is missing a Homer of a PG. A 'blue chip' PG if you will. Now, he will suck big time for a long time and be ultimately useless to my build, but this is the guy. I gotta have him!

Really I got a lot of the other positions covered. After the blues, I like John Smith, but a name like that he's just going to fade into the background behind Claxton and Stewart. Jason Haith is interesting because he'll be able to contribute straight out of the draft...so for that reason alone, he might be my best option for my team. I'd have to move some other wings to make space, but with Haith I can do that without losing anything at the wing position.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 4:05 pm
by Eazy P
I haven't looked at the draft file yet but as far as getting rid of training, I think training isn't a big issue unless. Being a person that benefited from both paid and TC I think most jumps, at least in my case comes from TC. I think GMs should look past the color of a player at times because there are some players that aren't blue or purple that are productive. Ask Nick about Ty Lue lol. He messed up his 2003 draft positioning lol.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 4:08 pm
by MexicanMamba
BigDaddyd8720 wrote:As a new GM, one thing I’d like to see if for everyone to stop beating me. I want to win more games but don’t want to try that hard.

Jk. I don’t have many complaints outside of my team’s low win rate. I’ve thoroughly enjoyed this league.

But one suggestion I do is have (and forgive me if this is somewhere already) is to have some sort of guide that can new people with progressing their players and setting helpful DCs. I’m finishing year 2 and I’m still iffy on what traits to upgrade for players in the off-season that can help make that jump from one tier to the next. Also, the DCs have been a bit more difficult to understand than I originally thought. Maybe something for new people to say “hey if you do this on offense, then look into also doing this”. Just so I don’t have to feel like I’m randomly setting game plans and hoping for the best.

And this isn’t anyone’s fault but my own for not asking the right questions but maybe having something in place might help future new GMs.

P.S. I know about the article that explains how to set the DC, just looking for something that might help with setting a game plan that coincides with each other on offense and defense


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viewtopic.php?f=4&t=2781

Have you browsed some of this stuff yet? Maybe some of your questions could be answered in here. If not ... you've probably given Josh and I article ideas for the near future ha

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Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 4:25 pm
by MexicanMamba
Oh, and ... let's go to 8 seeds in the playoffs with no more byes! Yeah, I know that only leaves 10 in the lotto but, hey, let's see if weird shit can't happen once in awhile.

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Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 5:25 pm
by garbageman
MexicanMamba wrote: Wed May 08, 2024 4:25 pm Oh, and ... let's go to 8 seeds in the playoffs with no more byes! Yeah, I know that only leaves 10 in the lotto but, hey, let's see if weird shit can't happen once in awhile.

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+1

Also, In Season Tournament...@Black Superman, make it happen!

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 5:50 pm
by Mike Lowry
Jedihero wrote: Wed May 08, 2024 11:24 am I'm still very new to this league and its systems, but one thing I would like to see changed is access to the information about our players. I'm not sure how much work actually goes into that from a behind the scenes standpoint so feel free to tell me to STFU, but I keep hearing about all these hidden values regarding players stats and potentials, but none of them are accessible to the average league member. I think it would help with training/Depth Chart/ season planning if we were able to get a detailed rundown of all our players and see what we are really working with and how we can better improve our guys.
I have never been engaged in this league enough to make this request.
I mostly just thank the trusted servants when I frye the process, but I have harbored some amount of resentment ever since it was brought to my attention.
It's an incredible advantage!

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 7:00 pm
by drkavarga
garbageman wrote: Wed May 08, 2024 5:25 pm
MexicanMamba wrote: Wed May 08, 2024 4:25 pm Oh, and ... let's go to 8 seeds in the playoffs with no more byes! Yeah, I know that only leaves 10 in the lotto but, hey, let's see if weird shit can't happen once in awhile.

Sent from my SM-F711U using Tapatalk
+1

Also, In Season Tournament...@Black Superman, make it happen!
+2

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 9:59 pm
by LazyTitanSmash
Mike Lowry wrote: Wed May 08, 2024 5:50 pm
Jedihero wrote: Wed May 08, 2024 11:24 am I'm still very new to this league and its systems, but one thing I would like to see changed is access to the information about our players. I'm not sure how much work actually goes into that from a behind the scenes standpoint so feel free to tell me to STFU, but I keep hearing about all these hidden values regarding players stats and potentials, but none of them are accessible to the average league member. I think it would help with training/Depth Chart/ season planning if we were able to get a detailed rundown of all our players and see what we are really working with and how we can better improve our guys.
I have never been engaged in this league enough to make this request.
I mostly just thank the trusted servants when I frye the process, but I have harbored some amount of resentment ever since it was brought to my attention.
It's an incredible advantage!
Yeah I wish it was a lock box. Since I would have to ask about every player I sign, draft, trade or even propose trading for.... Also it tell you what they will turn into, so we are GM's who can see the future, I don't think that makes sense.

Re: S69 Town Hall #11 Feedback Requested

Posted: Wed May 08, 2024 11:31 pm
by MexicanMamba
LazyTitanSmash wrote:
Mike Lowry wrote: Wed May 08, 2024 5:50 pm
Jedihero wrote: Wed May 08, 2024 11:24 am I'm still very new to this league and its systems, but one thing I would like to see changed is access to the information about our players. I'm not sure how much work actually goes into that from a behind the scenes standpoint so feel free to tell me to STFU, but I keep hearing about all these hidden values regarding players stats and potentials, but none of them are accessible to the average league member. I think it would help with training/Depth Chart/ season planning if we were able to get a detailed rundown of all our players and see what we are really working with and how we can better improve our guys.
I have never been engaged in this league enough to make this request.
I mostly just thank the trusted servants when I frye the process, but I have harbored some amount of resentment ever since it was brought to my attention.
It's an incredible advantage!
Yeah I wish it was a lock box. Since I would have to ask about every player I sign, draft, trade or even propose trading for.... Also it tell you what they will turn into, so we are GM's who can see the future, I don't think that makes sense.
The person who actually runs the league and completes specific tasks, like processing trainings and TC or RFA, is really the only person who will consistently see a ton of this extra information. For them, it's just unavoidable as part of the job. This is why I was always vocal about my door being open to passing out any information that was requested when I was in charge, since theres just no way that I was aware of to really make every single detail public. Not without giving out the admin password to every single GM, but thats just asking for mistakes and chaos and multiple resims a season. Or just accidentally deleting the entire league ha.

Other than the active commish, the only people who could even potentially access that info are other people who have ever been commissioner, like Josh and I, and after you give up those duties, believe me, you're not rushing to log in and scope things out quite as much as you used to have to.

That being said, there definitely is some benefit to having more knowledge. I've seen Josh admit the same numerous times over the years. It's not so much knowledge of any individual player at any given time that is the most beneficial though. You just learn what to look for in players in general. However, even that kind of knowledge is no guarantee of piling together championships. I'm the prime example to that. There's a lot of high-level and successful GMs who have never been commissioner. Jon ran off 3 straight finals, K100 wins rings whenever he's not in tax hell, Rockets went to three straight finals, Carlos has won a bundle of rings, Charlie's got a ring and it couldve been at least one more without an early reset, and the Wizards are always finding success. Now we have some teams stringing together quality seasons like the Cavs, Nuggets, and hopefully your Mavs.

I know Nate is continuing the tradition of encouraging people to come to him for information and advice when it's wanted or needed. I advise folks to take him up on that. And for the newer folks who didn't know they could talk to people for information? Blame your mentors, cause they should've known to tell you too Image🫢🫣Image






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Re: S69 Town Hall #11 Feedback Requested

Posted: Fri May 10, 2024 8:24 pm
by LazyTitanSmash
MexicanMamba wrote: Wed May 08, 2024 11:31 pm
LazyTitanSmash wrote:
Mike Lowry wrote: Wed May 08, 2024 5:50 pm

I have never been engaged in this league enough to make this request.
I mostly just thank the trusted servants when I frye the process, but I have harbored some amount of resentment ever since it was brought to my attention.
It's an incredible advantage!
Yeah I wish it was a lock box. Since I would have to ask about every player I sign, draft, trade or even propose trading for.... Also it tell you what they will turn into, so we are GM's who can see the future, I don't think that makes sense.
The person who actually runs the league and completes specific tasks, like processing trainings and TC or RFA, is really the only person who will consistently see a ton of this extra information. For them, it's just unavoidable as part of the job. This is why I was always vocal about my door being open to passing out any information that was requested when I was in charge, since theres just no way that I was aware of to really make every single detail public. Not without giving out the admin password to every single GM, but thats just asking for mistakes and chaos and multiple resims a season. Or just accidentally deleting the entire league ha.

Other than the active commish, the only people who could even potentially access that info are other people who have ever been commissioner, like Josh and I, and after you give up those duties, believe me, you're not rushing to log in and scope things out quite as much as you used to have to.

That being said, there definitely is some benefit to having more knowledge. I've seen Josh admit the same numerous times over the years. It's not so much knowledge of any individual player at any given time that is the most beneficial though. You just learn what to look for in players in general. However, even that kind of knowledge is no guarantee of piling together championships. I'm the prime example to that. There's a lot of high-level and successful GMs who have never been commissioner. Jon ran off 3 straight finals, K100 wins rings whenever he's not in tax hell, Rockets went to three straight finals, Carlos has won a bundle of rings, Charlie's got a ring and it couldve been at least one more without an early reset, and the Wizards are always finding success. Now we have some teams stringing together quality seasons like the Cavs, Nuggets, and hopefully your Mavs.

I know Nate is continuing the tradition of encouraging people to come to him for information and advice when it's wanted or needed. I advise folks to take him up on that. And for the newer folks who didn't know they could talk to people for information? Blame your mentors, cause they should've known to tell you too Image🫢🫣Image






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What if on the honor system only the current commish accessed the player page and only when necessary?

Re: S69 Town Hall #11 Feedback Requested

Posted: Fri May 10, 2024 8:26 pm
by LazyTitanSmash
LazyTitanSmash wrote: Fri May 10, 2024 8:24 pm
MexicanMamba wrote: Wed May 08, 2024 11:31 pm
LazyTitanSmash wrote:
Yeah I wish it was a lock box. Since I would have to ask about every player I sign, draft, trade or even propose trading for.... Also it tell you what they will turn into, so we are GM's who can see the future, I don't think that makes sense.
The person who actually runs the league and completes specific tasks, like processing trainings and TC or RFA, is really the only person who will consistently see a ton of this extra information. For them, it's just unavoidable as part of the job. This is why I was always vocal about my door being open to passing out any information that was requested when I was in charge, since theres just no way that I was aware of to really make every single detail public. Not without giving out the admin password to every single GM, but thats just asking for mistakes and chaos and multiple resims a season. Or just accidentally deleting the entire league ha.

Other than the active commish, the only people who could even potentially access that info are other people who have ever been commissioner, like Josh and I, and after you give up those duties, believe me, you're not rushing to log in and scope things out quite as much as you used to have to.

That being said, there definitely is some benefit to having more knowledge. I've seen Josh admit the same numerous times over the years. It's not so much knowledge of any individual player at any given time that is the most beneficial though. You just learn what to look for in players in general. However, even that kind of knowledge is no guarantee of piling together championships. I'm the prime example to that. There's a lot of high-level and successful GMs who have never been commissioner. Jon ran off 3 straight finals, K100 wins rings whenever he's not in tax hell, Rockets went to three straight finals, Carlos has won a bundle of rings, Charlie's got a ring and it couldve been at least one more without an early reset, and the Wizards are always finding success. Now we have some teams stringing together quality seasons like the Cavs, Nuggets, and hopefully your Mavs.

I know Nate is continuing the tradition of encouraging people to come to him for information and advice when it's wanted or needed. I advise folks to take him up on that. And for the newer folks who didn't know they could talk to people for information? Blame your mentors, cause they should've known to tell you too Image🫢🫣Image






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What if on the honor system only the current commish accessed the player page and only when necessary? That way we would not need to ask for player pages and everyone would be equally ignorant, except the current commish which is fine because commish is the most necessary and hardest job, so whatever.

Re: S69 Town Hall #11 Feedback Requested

Posted: Fri May 10, 2024 8:35 pm
by MexicanMamba
LazyTitanSmash wrote:
LazyTitanSmash wrote: Fri May 10, 2024 8:24 pm
MexicanMamba wrote: Wed May 08, 2024 11:31 pm The person who actually runs the league and completes specific tasks, like processing trainings and TC or RFA, is really the only person who will consistently see a ton of this extra information. For them, it's just unavoidable as part of the job. This is why I was always vocal about my door being open to passing out any information that was requested when I was in charge, since theres just no way that I was aware of to really make every single detail public. Not without giving out the admin password to every single GM, but thats just asking for mistakes and chaos and multiple resims a season. Or just accidentally deleting the entire league ha.

Other than the active commish, the only people who could even potentially access that info are other people who have ever been commissioner, like Josh and I, and after you give up those duties, believe me, you're not rushing to log in and scope things out quite as much as you used to have to.

That being said, there definitely is some benefit to having more knowledge. I've seen Josh admit the same numerous times over the years. It's not so much knowledge of any individual player at any given time that is the most beneficial though. You just learn what to look for in players in general. However, even that kind of knowledge is no guarantee of piling together championships. I'm the prime example to that. There's a lot of high-level and successful GMs who have never been commissioner. Jon ran off 3 straight finals, K100 wins rings whenever he's not in tax hell, Rockets went to three straight finals, Carlos has won a bundle of rings, Charlie's got a ring and it couldve been at least one more without an early reset, and the Wizards are always finding success. Now we have some teams stringing together quality seasons like the Cavs, Nuggets, and hopefully your Mavs.

I know Nate is continuing the tradition of encouraging people to come to him for information and advice when it's wanted or needed. I advise folks to take him up on that. And for the newer folks who didn't know they could talk to people for information? Blame your mentors, cause they should've known to tell you too Image🫢🫣Image






Sent from my SM-F711U using Tapatalk
What if on the honor system only the current commish accessed the player page and only when necessary? That way we would not need to ask for player pages and everyone would be equally ignorant, except the current commish which is fine because commish is the most necessary and hardest job, so whatever.
There's something to that as well. When I took over, I felt weird seeing so much and not giving others an opportunity to see their players stuff too, if they chose. I'm sure it's been a similar thought for other commissioners as well. So, it's always come from a place of trying to do what felt the most fair. Personally, I'm good with either direction as I'd adapt to any changes that are ever put into place. It's a solid idea to bring to Nate so he can decide if it should be taken up for a vote or not.

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