League Chat

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kucoach7
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Re: League Chat

Post by kucoach7 »

WigNosy wrote: Tue Dec 19, 2017 4:45 pm One more update - PFL ratings on http://pbsl.ijbl.net/lists.php are up-to-date as well (so you should see the post-training values). Note that rookies' PF values on the page were not updated until now and any values that were there prior to this update were values from whatever player USED to inhabit their player ID. For instance, the Hawks' lone rookie Merle Weisman has ID 324 http://pbsl.ijbl.net/players/player342.htm and that ID used to belong to Jason Maxiell - see http://pbsl.ijbl.net/2016/players/player342.htm - so whatever Merle's foul rating was listed as before this update would actually have been Maxiell's rating.

As I've mentioned before, updating PFL ratings requires me to manually export a text file from FBB, throw it into a spreadsheet, and then extract the PFL column so I only do it once per season... I do it after TC (which does move them a little) and paid/rookie trainings (note I usually do not modify for All Star Break trainings). In the database the ratings are tied to player ID as determined by FBB and FBB re-uses IDs. :(
Thanks for doing this and for the explanation about rookies. I was confused about that.
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IamQuailman
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Re: League Chat

Post by IamQuailman »

Merry christmas everyone!!!

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WigNosy
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Re: League Chat

Post by WigNosy »

Index and zip files for nodes updated to reflect all moves to this point.
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ballsohard
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Re: League Chat

Post by ballsohard »

Media points all award for you can get those trainings in
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Inner_GI
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Re: League Chat

Post by Inner_GI »

Parsons for Points
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kucoach7
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Re: League Chat

Post by kucoach7 »

COHESION UP TO AVERAGE. WATCH OUT, LEAGUE!

(It has only gotten this high once (lasting 1 sim) over approximately the last 15 season)
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kucoach7
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Re: League Chat

Post by kucoach7 »

For JNR. Please write a team building article before this goes away.
Screenshot 2018-01-20 at 2.43.40 PM.png
Screenshot 2018-01-20 at 2.43.40 PM.png (9.95 KiB) Viewed 3236 times
Now all I have to do is win some playoff games...
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NOLa.
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Re: League Chat

Post by NOLa. »

kucoach7 wrote:For JNR. Please write a team building article before this goes away.
Screenshot 2018-01-20 at 2.43.40 PM.png
Now all I have to do is win some playoff games...
I would like to enter a request for a formal investigation for the league office. This doesn’t seem possible.


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WigNosy
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Re: League Chat

Post by WigNosy »

We currently have six propositions up for vote:

viewtopic.php?f=38&t=5943
viewtopic.php?f=38&t=5944
viewtopic.php?f=38&t=5945
viewtopic.php?f=38&t=5946
viewtopic.php?f=38&t=5947
viewtopic.php?f=38&t=5948

You have FIVE days to vote. This weekend, another set of Propositions will be put into play so that you can vote on the second set with knowledge of results of the first. When that set is done, we will have yet a THIRD set of propositions that let you vote with knowledge of the results of the second set. While I have not written all of these propositions out, topics are likely to be as follows:

SET TWO

If Proposition 2 fails (i.e., no repeal) there will be a proposal to set guidelines for renaming players (see viewtopic.php?f=37&t=5632).

There will be a proposition as to whether to add the MLE and increase the luxury tax apron (this is a package deal) with a contingent proposition on how much the apron shall be increased if the MLE/Apron proposition passes (results of the contingent vote ignored if the MLE/Apron prop fails).

SET THREE

Rookie trainings (possibly to be revised or eliminated) with sub-proposals contingent on how that vote shakes out and whether or not luxury tax payments should be redistributed among non-taxpayers.
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JNR
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Re: League Chat

Post by JNR »

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WigNosy
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Re: League Chat

Post by WigNosy »

Next round of propositions is up. Round three will be posted on Friday afternoon and will touch on rookie training elimination (which, since the state of the "sim point economy" should be clear, will allow people to make informed decisions).
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WigNosy
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Re: League Chat

Post by WigNosy »

The final round of propositions is up. If rookie training is not eliminated, we will look at proposals for revamping next off-season.
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WigNosy
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Re: League Chat

Post by WigNosy »

Those of you who voted please collect 1 point for every 2 propositions voted on (max 6 points).
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IamQuailman
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Re: League Chat

Post by IamQuailman »

Index hasn't been reset yet for new season, but the 2018 archive is created. So if you missed out on the results and want to look back but the index is wiped out, you can check here: http://pbsl.ijbl.net/2018
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WigNosy
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Re: League Chat

Post by WigNosy »

In case you missed it, the off-season schedule is up. I will be doing quite a bit of housekeeping today and tomorrow to get things ready for next season but here it is: viewtopic.php?style=16&f=35&p=52615#p52615
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WigNosy
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Re: League Chat

Post by WigNosy »

Also please note all the nodes are currently offline; I am doing maintenance on the physical host and will let you know when they are back up.
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WigNosy
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Re: League Chat

Post by WigNosy »

HTML has been updated to the new season - note: draft page still shows the pre-lotto order and "Ronald Burr" (still shows on the draft page) has been changed to "Reggie Burr" due to player name duplication (see his player page at http://pbsl.ijbl.net/players/player259.htm).
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WigNosy
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Re: League Chat

Post by WigNosy »

WigNosy wrote: Tue Feb 06, 2018 1:17 pm Also please note all the nodes are currently offline; I am doing maintenance on the physical host and will let you know when they are back up.
Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
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TheSyndicate
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Re: League Chat

Post by TheSyndicate »

WigNosy wrote: Tue Feb 06, 2018 3:25 pm
WigNosy wrote: Tue Feb 06, 2018 1:17 pm Also please note all the nodes are currently offline; I am doing maintenance on the physical host and will let you know when they are back up.
Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
Hey Wig, I know you're in the middle of updating a TON of stuff. When you get a chance, can you post the official rules for the MLE somewhere. I want to understand how that may affect me RE some trades I'm considering.

Thanks!
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Inner_GI
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Re: League Chat

Post by Inner_GI »

TheSyndicate wrote: Tue Feb 06, 2018 3:44 pm
WigNosy wrote: Tue Feb 06, 2018 3:25 pm
WigNosy wrote: Tue Feb 06, 2018 1:17 pm Also please note all the nodes are currently offline; I am doing maintenance on the physical host and will let you know when they are back up.
Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
Hey Wig, I know you're in the middle of updating a TON of stuff. When you get a chance, can you post the official rules for the MLE somewhere. I want to understand how that may affect me RE some trades I'm considering.

Thanks!
I think an official list of all the passed rule changes in one spot would be nice. Not just the MLE.
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IamQuailman
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Re: League Chat

Post by IamQuailman »

Inner_GI wrote: Tue Feb 06, 2018 4:38 pm
TheSyndicate wrote: Tue Feb 06, 2018 3:44 pm
WigNosy wrote: Tue Feb 06, 2018 3:25 pm

Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
Hey Wig, I know you're in the middle of updating a TON of stuff. When you get a chance, can you post the official rules for the MLE somewhere. I want to understand how that may affect me RE some trades I'm considering.

Thanks!
I think an official list of all the passed rule changes in one spot would be nice. Not just the MLE.
Seek, and you shall find.

viewtopic.php?f=35&t=6028&p=52642#p52627
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Darth Vegito
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Re: League Chat

Post by Darth Vegito »

WigNosy wrote: Tue Feb 06, 2018 3:25 pm
WigNosy wrote: Tue Feb 06, 2018 1:17 pm Also please note all the nodes are currently offline; I am doing maintenance on the physical host and will let you know when they are back up.
Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
Yes, an MLE explanation please. Currently there is over 8 mil(the amount of the MLE) sitting in everyone's guaranteed salaries on their team page. This isn't exactly what the MLE that we always used was. It's optional and only used if you're over the tax so why is it being subtracted from the available cap space?
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WigNosy
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Re: League Chat

Post by WigNosy »

DarthVegito wrote: Tue Feb 06, 2018 4:56 pm
WigNosy wrote: Tue Feb 06, 2018 3:25 pm
WigNosy wrote: Tue Feb 06, 2018 1:17 pm Also please note all the nodes are currently offline; I am doing maintenance on the physical host and will let you know when they are back up.
Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
Yes, an MLE explanation please. Currently there is over 8 mil(the amount of the MLE) sitting in everyone's guaranteed salaries on their team page. This isn't exactly what the MLE that we always used was. It's optional and only used if you're over the tax so why is it being subtracted from the available cap space?
Down, boy.

The league file right now (and the index reflects this) is "before the draft." As explained in the first post of the original suggestion thread (viewtopic.php?f=37&t=5906) FBB doesn't check a team's cap status to determine its eligibility for MLE use until "the draft is completed."
FACT: When the draft is completed, FBB checks to see if a team has more cap space than the total value of the MLE. If the team has less cap space than the value of the MLE (includes no remaining cap space), the team is given access to the MLE and gets a "cap hold" assessed for the value of the MLE so it can't use both its remaining cap space AND the MLE. This is all done by FBB, there is no action needed on our part. If the team has MORE remaining cap space than the value of the MLE, the team does not get access to the MLE (and gets no cap hold).
Once the draft is complete, FBB checks your cap and if you would be over the cap with the MLE cap hold included, you keep the cap hold. If you would be under the cap, the MLE available to you (and its cap hold) drops to 0. So that cap hold you're all up in arms about will fall off when the draft is over. :)

Note that if the draft is over and you have access to the MLE but then your team salary drops for some reason (e.g., trade between draft end and Free Agency Phase 1, roster cut, or via contract edit), FBB checks your salary status again. If you've dropped far enough under the cap (i.e., with the inclusion of the salary hold your team salary would go under the cap), the MLE (and its cap hold) drops to 0. ADDING salary at this point does NOT trigger a check and will NOT grant you access to the MLE.

This is a mechanism to keep teams from getting to use BOTH cap space AND the MLE. For instance, a team that had 8 million of cap space and had access to the MLE can't then cut a second-round pick to up that cap space to 8.5 million and use BOTH the 8.5 million in cap space AND the MLE - as soon as the cut is made and the cap space opens, the MLE disappears.

What this means for us is the following:

1. If your team salary (including MLE cap hold) is over the cap at the conclusion of the draft you will have access to the MLE. Our RFA cap holds do not apply to this total.

2. For the sake of simplicity, teams may not use the MLE during RFA. RFA is already a pain to implement manually and mixing the MLE with it can cause too many other cascading headaches - the complexity isn't worth it until we are more used to the MLE.

3. A lot of teams will probably be over the cap after RFA that weren't over the cap prior to RFA. Since it's your salary at the end of the draft, not at the end of RFA, that determines whether you have access to an MLE, this means if RFA pushes you over the cap you don't also get the MLE. Sorry.

Side note: Some who are familiar with FBB might suggest that we could apply RFA cap holds by means of either a dummy player or simply editing the "Cut Salary" field in FBB. I tried a lot of ways to implement and none of them worked well. The main problem is that if a player re-signs in RFA the cap hold doesn't go away and "double counts" against a team's cap. And remember when we take the "Cut Salary" out, it lowers team salary - so FBB checks again to see if a team is MLE eligible. Basically, the way FBB works does not play well at all with the way we presently implement RFA. Since they're basically oil and water, I'm not going to try to force them to mix. We would have to completely re-do RFA in a much more clever way that I can't conceive of right now or scrap it entirely in order to get them to work together.
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NOLa.
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Re: League Chat

Post by NOLa. »

WigNosy wrote:
DarthVegito wrote: Tue Feb 06, 2018 4:56 pm
WigNosy wrote: Tue Feb 06, 2018 3:25 pm Nodes are back up. League file zip is NOT updated (will be updated following the draft lotto).
Yes, an MLE explanation please. Currently there is over 8 mil(the amount of the MLE) sitting in everyone's guaranteed salaries on their team page. This isn't exactly what the MLE that we always used was. It's optional and only used if you're over the tax so why is it being subtracted from the available cap space?
Down, boy.

The league file right now (and the index reflects this) is "before the draft." As explained in the first post of the original suggestion thread (viewtopic.php?f=37&t=5906) FBB doesn't check a team's cap status to determine its eligibility for MLE use until "the draft is completed."
FACT: When the draft is completed, FBB checks to see if a team has more cap space than the total value of the MLE. If the team has less cap space than the value of the MLE (includes no remaining cap space), the team is given access to the MLE and gets a "cap hold" assessed for the value of the MLE so it can't use both its remaining cap space AND the MLE. This is all done by FBB, there is no action needed on our part. If the team has MORE remaining cap space than the value of the MLE, the team does not get access to the MLE (and gets no cap hold).
Once the draft is complete, FBB checks your cap and if you would be over the cap with the MLE cap hold included, you keep the cap hold. If you would be under the cap, the MLE available to you (and its cap hold) drops to 0. So that cap hold you're all up in arms about will fall off when the draft is over. :)

Note that if the draft is over and you have access to the MLE but then your team salary drops for some reason (e.g., trade between draft end and Free Agency Phase 1, roster cut, or via contract edit), FBB checks your salary status again. If you've dropped far enough under the cap (i.e., with the inclusion of the salary hold your team salary would go under the cap), the MLE (and its cap hold) drops to 0. ADDING salary at this point does NOT trigger a check and will NOT grant you access to the MLE.

This is a mechanism to keep teams from getting to use BOTH cap space AND the MLE. For instance, a team that had 8 million of cap space and had access to the MLE can't then cut a second-round pick to up that cap space to 8.5 million and use BOTH the 8.5 million in cap space AND the MLE - as soon as the cut is made and the cap space opens, the MLE disappears.

What this means for us is the following:

1. If your team salary (including MLE cap hold) is over the cap at the conclusion of the draft you will have access to the MLE. Our RFA cap holds do not apply to this total.

2. For the sake of simplicity, teams may not use the MLE during RFA. RFA is already a pain to implement manually and mixing the MLE with it can cause too many other cascading headaches - the complexity isn't worth it until we are more used to the MLE.

3. A lot of teams will probably be over the cap after RFA that weren't over the cap prior to RFA. Since it's your salary at the end of the draft, not at the end of RFA, that determines whether you have access to an MLE, this means if RFA pushes you over the cap you don't also get the MLE. Sorry.

Side note: Some who are familiar with FBB might suggest that we could apply RFA cap holds by means of either a dummy player or simply editing the "Cut Salary" field in FBB. I tried a lot of ways to implement and none of them worked well. The main problem is that if a player re-signs in RFA the cap hold doesn't go away and "double counts" against a team's cap. And remember when we take the "Cut Salary" out, it lowers team salary - so FBB checks again to see if a team is MLE eligible. Basically, the way FBB works does not play well at all with the way we presently implement RFA. Since they're basically oil and water, I'm not going to try to force them to mix. We would have to completely re-do RFA in a much more clever way that I can't conceive of right now or scrap it entirely in order to get them to work together.
Thanks for the explanation Wig!


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NOLa.
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Re: League Chat

Post by NOLa. »

WigNosy wrote: Tue Feb 06, 2018 6:26 pm
Also Wig, does the $8,030,476 unused exception count against the total salary on my books during the draft?

Right now in the cap report for my team it is showing $38,282,588 as total cap room available, which is including the exception amount listed above. Is the exception taken into account total salary during the draft? Basically, if I go to the trade checker, will I use the amount shown in the cap report or should I deduct the exception?
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