favoritism. DuhIamQuailman wrote:Someone gets 6 someone gets 8. What do you do to clearly define the difference?
Yes this is exactly what he's suggesting and I love it. Like I said, the league only benefits from ppl wanting to do articles constantly. And with having a panel you couldn't get a ton of points for a 3 minute article. There's some work to do on this but overall I love the idea.JNR wrote:So when you say remove the max, are you also removing the max on total points? Because I have wanted to do articles near the end of the season but had already reached my point limit (which is 2 articles since I am HOF coordinator) so it didn't make sense. I'd like to completely remove that cap.
I understand why it's there to keep people from abusing it and racking up 30-40 points, but honestly, I'm all for removing it. I think we should be encouraging as many and as good articles as possible.JNR wrote:So when you say remove the max, are you also removing the max on total points? Because I have wanted to do articles near the end of the season but had already reached my point limit (which is 2 articles since I am HOF coordinator) so it didn't make sense. I'd like to completely remove that cap.
Ok devil's advocate. If we have a panel to judge these articles...meaning you put out a shit article you get a shitty point. That's not going to save you from the tax man. If you put out 5 articles that take time and effort and research which is improving the quality of the league...why the hell not? I feel like sometimes we kill the league quality and greatness and competitiveness by instituting rules that really don't hurt. So let's say the average of a person's bank goes up a bit. They get to train a few extra guys? That's not a bad thing.ballsohard wrote:I love the idea of removing the cap on how much you can get per article. I don't like removing the cap. Quality is better than quantity. Also lets not create a loophole to help people recover from piss poor cap management.
DarthVegito wrote:Ok devil's advocate. If we have a panel to judge these articles...meaning you put out a shit article you get a shitty point. That's not going to save you from the tax man. If you put out 5 articles that take time and effort and research which is improving the quality of the league...why the hell not? I feel like sometimes we kill the league quality and greatness and competitiveness by instituting rules that really don't hurt. So let's say the average of a person's bank goes up a bit. They get to train a few extra guys? That's not a bad thing.ballsohard wrote:I love the idea of removing the cap on how much you can get per article. I don't like removing the cap. Quality is better than quantity. Also lets not create a loophole to help people recover from piss poor cap management.
Now if you want to say well it's not fair to the guys that don't improve the league quality and give us articles and whatnot...well that's their prerogative and well who cares if it's an advantage. This league works so well because of the gms who put time into it. It would be NOTHING without these guys who do the articles, the guys who volunteer for duties, the guys who input and so on. I say reward them until the cows come home.
Just my take. I value the gms who take time out of their busy lives to put effort into making this league great and it is. This is a game and it's done for free and for fun. But it's a Fryeing great one. I've never seen a better SIM league. If this gives us more articles, shit I'm all for it. I remember that article KUcoach did. It deserved Moore than 5 points. But if he gets close to max points from that that means we get no more articles from him for the whole year. I don't like that. His articles are great. So rather than just knock it down all together I think they'd gotta be SOME type of compromise here to get at the end goal here which is not limiting the points or rewards for ppl who want to improve the league quality.
Good discussion though here. I think we can come to something huh Scott.
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keep doing you dawg.ballsohard wrote:DarthVegito wrote:Ok devil's advocate. If we have a panel to judge these articles...meaning you put out a shit article you get a shitty point. That's not going to save you from the tax man. If you put out 5 articles that take time and effort and research which is improving the quality of the league...why the hell not? I feel like sometimes we kill the league quality and greatness and competitiveness by instituting rules that really don't hurt. So let's say the average of a person's bank goes up a bit. They get to train a few extra guys? That's not a bad thing.ballsohard wrote:I love the idea of removing the cap on how much you can get per article. I don't like removing the cap. Quality is better than quantity. Also lets not create a loophole to help people recover from piss poor cap management.
Now if you want to say well it's not fair to the guys that don't improve the league quality and give us articles and whatnot...well that's their prerogative and well who cares if it's an advantage. This league works so well because of the gms who put time into it. It would be NOTHING without these guys who do the articles, the guys who volunteer for duties, the guys who input and so on. I say reward them until the cows come home.
Just my take. I value the gms who take time out of their busy lives to put effort into making this league great and it is. This is a game and it's done for free and for fun. But it's a Fryeing great one. I've never seen a better SIM league. If this gives us more articles, shit I'm all for it. I remember that article KUcoach did. It deserved Moore than 5 points. But if he gets close to max points from that that means we get no more articles from him for the whole year. I don't like that. His articles are great. So rather than just knock it down all together I think they'd gotta be SOME type of compromise here to get at the end goal here which is not limiting the points or rewards for ppl who want to improve the league quality.
Good discussion though here. I think we can come to something huh Scott.
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Yup this isn't a bad idea either. Still gets the job done.Inner_GI wrote:I would say you maybe remove the cap you can get in a season (or increase it). I don't know if article should go up to a 10 points scale. Just too many variables to in good faith rate everything without eventually pissing someone off.
remove the cap on points in a season. Pass stricter guidelines on what 5, 4, 3, 2, and 1 point articles are.
So good guidelines. Yay! Post it up!ballsohard wrote:I should take that back. Bad guidelines are why
I'm not huge on this. I'm not sure if people write their articles more to get 5 points or more to get the max of 10. If they're writing for the max, then yes this would encourage more articles for some of the more hardcore writers in the league. But if they wanna write just to get 5 points, I think this discourages them from writing articles. This past season, we had 14 articles written by 10 people. That means 6 people wrote 1 article. If we only have 3-4 people shooting for max points each season, yeah this encourages more articles from those 3-4, but it also discourages the other 25 people. If we're having trouble getting people to write articles now for 5 points, I'm not sure making that same article worth 3 points would get more activity.Inner_GI wrote:I would say you maybe remove the cap you can get in a season (or increase it). I don't know if article should go up to a 10 points scale. Just too many variables to in good faith rate everything without eventually pissing someone off.
remove the cap on points in a season. Pass stricter guidelines on what 5, 4, 3, 2, and 1 point articles are.