Observations about Training Camp:
Players under the age of 27 have about a 1 in 6 chance of having their potential ratings lowered during TC.
Players under the age of 27 have about a 1 in 12 chance of having their potential ratings increased during TC.
AGE AT DRAFT | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 |
LOSE POTENTIAL | 17% | 28% | 36% | 41% | 46% | 49% | 52% | 54% | 56% | 58% |
NO CHANGE | 75% | 59% | 48% | 41% | 35% | 32% | 29% | 27% | 25% | 23% |
GAIN POTENTIAL | 8% | 13% | 16% | 18% | 19% | 19% | 19% | 19% | 19% | 19% |
Training Camp is, on aggregate, far more destructive to players' careers than helpful... even young players!
The younger a player is when he is drafted, the less likely he is to reach his potential... and a 17-year-old draftee is not much more statistically likely to have a net increase to his potential than a 22-year-old draftee.
Observations about Paid Trainings:
These are overwhelmingly used on "franchise" players due to the current high cost of training. These are also used to "build up" star players to levels beyond their "natural" abilities, potentially unbalancing the game (to aid in keeping balance, we've put restrictions on training already, such as no training of all-league players and no training of purple-potential players, as well as limiting the maximum number of training sessions a player can receive).
Observations about current systems:
Teams can see their carefully-laid team building plans destroyed by the fickleness of Training Camp destroying a key young player's potential. This probably the most-frequently-cited complaint against the sim engine. If we're imposing our own training system on top of this, let's try to mitigate the damage somewhat.
Goals of new system:
The primary goal of a new training system should probably be to mitigate the number one complaint teams have about the current training system (i.e., TC kills too many players).
The secondary goal of a new training system is to prevent players from becoming unbalanced by raising their attributes unnaturally.
The tertiary goal of a new training system is to "spread the wealth" in training so that more players receive trainings - i.e., that training is not such a significant investment in a single player that it is reserved for franchise cornerstones.
Ancillary goal of this system include: reducing the bookkeeping required for the training system and dovetailing the system with our current "free" rookie trainings.