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I sort of agree with LTS here.LazyTitanSmash wrote: Sat Jan 31, 2026 4:42 pm I vote no as well.
Agree with Dig, and wish we could just end training all together. It favors winning team, and hurts teams dependent on the draft and makes people want to trade less.
I think bad offers make people want to trade less more than trainingLazyTitanSmash wrote: Sat Jan 31, 2026 4:42 pm I vote no as well.
Agree with Dig, and wish we could just end training all together. It favors winning teams, and hurts teams dependent on the draft and makes people want to trade less.
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Probably requires a separate thread, but I think we need to raise the FLOOR of PF ratings from 0 to 20 or something like that. someone with PF 0 is essentailly unusable, and honestly, paying training for that would take 4-5 seasons of PF training alone to just get them able to stay on the floor for more than 20-25mpg. We've seen this with a lot of players who come into the league (creation and rookie drafts alike). I think a floor would still have them being a fouling liability, but they would at least be able to make SOME kind of contribution.WigNosy wrote: Sun Feb 01, 2026 9:02 am
I also think personal foul rating training for players with a rating of under 20 is desirable so they can actually stay on the floor a little. Same with injury training (although injuries seem random enough i don't know it's worth the bother).
Finally, I would like to see the ability to train a player's three-point usage attribute up OR down as this rating controls how many outside shots a player takes that are threes instead of twos - but as far as I can tell does NOT control the number of shots a player takes overall - i.e., this rating is 100% shot selection, which is something we can already affect somewhat by gameplanning (inside/outside/balanced) and is really a gameplanning thing rather than an "innate" attribute.
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A more serious note, if you take away trainings, then you GREATLY diminish the importance of points and incentive to collect points. Teams would just earn them naturally and stockpile and just use to pay off tax or insure ALL young players on the team (instead of making tough decisions). So i think this would actually greatly impact the trade economy greatly in a NEGATIVE way and lend to teams competing to keep competing by remaining in the tax and stockpiling points to pay off tax bills.IamQuailman wrote: Fri Feb 06, 2026 10:42 amI think bad offers make people want to trade less more than trainingLazyTitanSmash wrote: Sat Jan 31, 2026 4:42 pm I vote no as well.
Agree with Dig, and wish we could just end training all together. It favors winning teams, and hurts teams dependent on the draft and makes people want to trade less.![]()
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It can be altered by changing the scale of points for over tax and doing a second apron.IamQuailman wrote:A more serious note, if you take away trainings, then you GREATLY diminish the importance of points and incentive to collect points. Teams would just earn them naturally and stockpile and just use to pay off tax or insure ALL young players on the team (instead of making tough decisions). So i think this would actually greatly impact the trade economy greatly in a NEGATIVE way and lend to teams competing to keep competing by remaining in the tax and stockpiling points to pay off tax bills.IamQuailman wrote: Fri Feb 06, 2026 10:42 amI think bad offers make people want to trade less more than trainingLazyTitanSmash wrote: Sat Jan 31, 2026 4:42 pm I vote no as well.
Agree with Dig, and wish we could just end training all together. It favors winning teams, and hurts teams dependent on the draft and makes people want to trade less.![]()
