So I offered solutions to @garbageman privately and he shot them down. Just like Kendrick I'm quick with the rebuttals. Took me very little time to craft this up. I don't think we're getting away from training but I thought of some very unique ways to slow training down.
1. I think for realism, moving player training to before Training Camp is the move. It's how players get better in real life. They go to the Kobe or LeBron camp and work on their game. They then come to camp and show off their improved game. The adverse effect of making this move was so perfectly indirectly voiced by the chat this week when I asked feelers about it.
The chat immediately started being against the idea of training a player to then have them drop in TC. While I understand this logic, this is only a factor for current training as futures wouldn't be touched. BUT also a drop after training still happens, people just forget about it because it's the next season. But both training periods have TC to follow before anything future related can be increased, and during that next TC, currents are eligible to be decreased regardless.
How does my proposal help? Well, maybe people are unable to understand the timeline of what I just laid out and will feel like it's more risky to train THUS decreasing the volume of trainings.
2. My second proposal was to disallow training to rookies. This too would slow up training and allow players to get through a TC or 2 if the old TC rules stay pat, before a player can be trained. This would reduce some purple player rushing and save people points as rookies are some of the highest trained players especially from GMs like myself during my tenure; there's not a single GM who's better at drafting mid talent than myself. I've been able to turn mid talent to blues at a very high rate. Which has allowed me to flip those rookie blues into developed blues.
These blues have gone on to be very good players for other teams such as Cooper Flagg and Chane Behanan in recent memory. What does holding the rookie training actually solve for? Well it slows down training, which has been talked about for a while. That in turn would allow people to keep more points for potential tax bills(I'm talking to myself here). Now are these problems? I'm not so sure that there is a problem with the sim league currently. Ideally there would be more participation from some stagnant owners. But I'm not talking in the form of media submissions. As it took me a long time before I was willing to do those things. I more so mean guys who don't submit DCs for weeks on end. Or guys who are in the league but not participating much at all @digiskunk
3. I haven't given this too much thought at all but it would also limit training, just more so thought of this and throwing it out there. What if currents couldn't be trained? It would deter people from doing futures if a person feels like the currents will take too long to reach that future rating.
I have disagreed with the notion of removing training. Given the unpredictability of sim league as well as the lack of control. Don't even get me started on how unrealistic training camp is. Given all of the above things, training is our 1 neutralizer. It's the one thing that allows for us to offset all of the harm the sim league does. I don't mind the feeling of superstars(purple) players being in abundance. Look at the real NBA game today. How many stars and superstars are in the league? I guess superstar is maybe a relative term, but there's probably 15 imo. Players you would start your organization with and look for them to lead you to a championship. I also believe there have been enough new winners of late to suggest that there's not a huge gap of owners. I don't know if training is directly related to success. Celtics, warriors, grizz, rockets have all won their first title in the last decade of sim time.
The approach to training is also different, take @MexicanMamba for example, his training is strategic for flipping players by turning them blue. He also does it to turn players purple. This has also been the approach I have taken. Now take @LazyTitanSmash for example, they're training players to beef up their team to compete while virtually not doing much trading of these players. Mamba has 1 ring doing this modern approach, and LazyTitan while still young has 0 rings, and 0 finals appearances. There's been enough explaining in articles to talk about the excellence of blue players. Blue players are how titles are won and are plenty good enough to win rings. Despite this we are all still excited to have a purple player.
If training were to be completely eliminated, what would be the main reason for points? Not everyone is active in the trade game and a lot of folks manage cap well and don't enter cap. The points earned would be basically useless. And as a person who's irresponsible in real life with cash, why allow me to earn a currency if there's nowhere to spend it?
To sum up things. My proposals this off-season if I feel like it has enough traction to take place in a vote:
1. Push player training to a sim BEFORE TC.
2. Player training can start in a player's second year.
Also #2 is probably the only one I feel strongly about. I don't really hate the timing of training now, but was more so thinking of ways to spice things up.
One thing about me that a lot of you likely know, is that I'm not afraid to call anyone out, including myself which I've even done in this thread. So no one should take things personal. But if you want to, then that's fine too. Just know that I'm fair in my criticism.