NEW #SLOE Weight Room
Posted: Tue Apr 25, 2017 3:10 pm
(New System implemented 4/25/2017 by vote on 2013 Prop. 3)
Paid training can take place each season between the sim of Training Camp and the first regular season sim (this first window is called the "Preseason Training Camp period") and between Regular Season Sim #7 (All-Star Weekend) and #8 (Trade Deadline) - this second window is called the "All Star Break Training period"). Athleticism training is only permitted during the Preseason Training Camp Period.
Players who were on the all-league team the previous year or who already have purple potential are NOT eligible for paid training.
You are permitted to spend league points from your bank to train players subject to the rules outlined below:
SECTION I: POTENTIAL TRAINING (INCLUDES INS, JPS, FTS, 3PS, HND, PAS, ORB, DRB, PSD, PRD, STL, BLK)
1. Potential "Bands" correspond to ratings as follows: A (81+), B (61-80), C (41-60), D (21-40), F (0-20).
2. A player's "Potential" rating in a single attribute may be increased to the next band up, usually increasing by 20 points (see exceptions in point 4 below) at a cost based on his current potential rating and age at the time of training as follows:
F = 20 points if the player is 31 or under; 15 points if the player is over 31.
D = 20 points if the player is 31 or under; 15 points if the player is over 31.
C = 25 points if the player is 31 or under; 20 points if the player is over 31.
B = 30 points if the player is 31 or under; 25 points if the player is over 31.
A = may not be improved
3. A player may only receive one paid training affecting Potential per season.
4. Potential ratings will be raised by an amount other than 20 points in the following circumstances:
SECTION II: CURRENT RATING TRAINING FOR "SKILL" RATINGS WITH A POTENTIAL VALUE (INCLUDES INS, JPS, FTS, 3PS, HND, PAS, ORB, DRB, PSD, PRD, STL, BLK)
1. A player's "Current" rating in a single attribute may be increased as long as the "current" rating is below that player's "Potential Band" (i.e., a player with a potential of "B" may train a rating as long as it is under 60; once it reaches 61 it falls within the potential band and cannot be raised unless the potential is raised first).
2. A player may receive any number of paid trainings affecting "current" ratings; however, any given rating may be increased by no more than 10 points per season (i.e., you can train ORB, DRB, BLK, and PSD if you wish but no more than a 10 point increase in any one rating is allowed).
3. Cost per point of increase for current ratings is based on the band the "current" rating falls into as follows:
F = 1.2 points
D = 1.5 points
C = 1.8 points
B = 2.1 points
A = may not be trained
4. Cost for multiple increases to a single attribute may be aggregated; round all fractions up. For example, increasing a rating of 35 (D band) costs 1.5 points to increase to 36; another 1.5 points to increase to 37 (3.0 total), 1.5 points to increase to 38 (4.5 total), 1.5 points to increase to 39 (6.0 total), 1.5 points to increase to 40 (7.5 total), and 1.5 points to increase to 41 (9.0 total). At this point the rating is in the C band and the cost increases to 1.8 points so increasing the rating to 42 costs 1.8 points (10.8 total), increasing to 43 is another 1.8 points (12.6 total), increasing to 44 is another 1.8 points (14.4 total) and increasing to 45 - the maximum 10-point increase for a single season - costs 1.8 more points (16.2 total, round up to 17). Note that if a player's potential were a C, the increases would have had to stop at 41 (since 40 is in the D-band, it can be increased; as soon as it reaches 41 it is in the C band and cannot be increased unless potential is increased).
SECTION III: "ATHLETIC" RATINGS WITH NO POTENTIAL (QKN, STR, JMP, STA)
1. A player's rating in a single rating with no potential may be increased as long as it is under 81, but each rating may be increased by no more than 5 points per season.
2. Cost per point of increase for current ratings is based on the current rating:
0-20 = 1.6 points
21-40 = 2.2 points
41-60 = 2.6 points
61-80 = 3.0 points
81+ = may not be trained
SECTION IV: PERSONAL FOUL TRAINING
1. A player must have a foul rating of 80 or less (can be viewed at http://pbsl.ijbl.net/lists.php?page=playerssigned) to be eligible for foul training.
2. Foul training increases a player's foul rating by 10 points (maximum of 85) and may be applied once per player per season.
3. Cost to purchase this training is as follows based on rating prior to training.
4.Starting in S44 (2033-2034) Purple Potential Players are allowed to get foul training at the following costs.
This is the only area where you can train a purple potential player
APPENDIX A: TOTALLING COSTS
NOTE: Fractional point costs for all trainings taking place on the SAME player at the SAME time may be aggregated; always round resulting fractions up. Fractional point costs for trainings on DIFFERENT players may not be aggregated.
APPENDIX B: SAMPLE TRAINING REQUEST:
Julyan Stone (assume from this player page - http://pbsl.ijbl.net/2012/players/player364.htm)
POTENTIAL TRAINING - JPS (current band: C, increase to B) = 25 points (player is not over 31)
SKILL RATINGS TRAINING - JPS + 10 (35-40 in D band; 6*1.5 = 9 points. 41-44 in C band; 4*1.8 = 7.2 points), INS + 10 (33-40 in D band, 8*1.5 = 12 points; 41-42 in C band, 2*1.8 = 3.6 points) = 9+7.2+12+3.6 = 31.8 points
ATHLETIC TRAINING - Jump +2 (39-40 in D band; 2*2.2 points = 4.4 points).
Total Cost: 25+31.8+4.4 = 61.2 points, round up to 62 points.
Paid training can take place each season between the sim of Training Camp and the first regular season sim (this first window is called the "Preseason Training Camp period") and between Regular Season Sim #7 (All-Star Weekend) and #8 (Trade Deadline) - this second window is called the "All Star Break Training period"). Athleticism training is only permitted during the Preseason Training Camp Period.
Players who were on the all-league team the previous year or who already have purple potential are NOT eligible for paid training.
You are permitted to spend league points from your bank to train players subject to the rules outlined below:
SECTION I: POTENTIAL TRAINING (INCLUDES INS, JPS, FTS, 3PS, HND, PAS, ORB, DRB, PSD, PRD, STL, BLK)
1. Potential "Bands" correspond to ratings as follows: A (81+), B (61-80), C (41-60), D (21-40), F (0-20).
2. A player's "Potential" rating in a single attribute may be increased to the next band up, usually increasing by 20 points (see exceptions in point 4 below) at a cost based on his current potential rating and age at the time of training as follows:
F = 20 points if the player is 31 or under; 15 points if the player is over 31.
D = 20 points if the player is 31 or under; 15 points if the player is over 31.
C = 25 points if the player is 31 or under; 20 points if the player is over 31.
B = 30 points if the player is 31 or under; 25 points if the player is over 31.
A = may not be improved
3. A player may only receive one paid training affecting Potential per season.
4. Potential ratings will be raised by an amount other than 20 points in the following circumstances:
- Potential rating is exactly 0. In this case the potential will be raised to 21 to ensure it reaches the next band.
- Potential rating is greater than 65 (in the B band). In this case potential will be raised to 85 (A band), but not higher. Feel free to ask an admin before training to see if the potential will be raised to less than 20
SECTION II: CURRENT RATING TRAINING FOR "SKILL" RATINGS WITH A POTENTIAL VALUE (INCLUDES INS, JPS, FTS, 3PS, HND, PAS, ORB, DRB, PSD, PRD, STL, BLK)
1. A player's "Current" rating in a single attribute may be increased as long as the "current" rating is below that player's "Potential Band" (i.e., a player with a potential of "B" may train a rating as long as it is under 60; once it reaches 61 it falls within the potential band and cannot be raised unless the potential is raised first).
2. A player may receive any number of paid trainings affecting "current" ratings; however, any given rating may be increased by no more than 10 points per season (i.e., you can train ORB, DRB, BLK, and PSD if you wish but no more than a 10 point increase in any one rating is allowed).
3. Cost per point of increase for current ratings is based on the band the "current" rating falls into as follows:
F = 1.2 points
D = 1.5 points
C = 1.8 points
B = 2.1 points
A = may not be trained
4. Cost for multiple increases to a single attribute may be aggregated; round all fractions up. For example, increasing a rating of 35 (D band) costs 1.5 points to increase to 36; another 1.5 points to increase to 37 (3.0 total), 1.5 points to increase to 38 (4.5 total), 1.5 points to increase to 39 (6.0 total), 1.5 points to increase to 40 (7.5 total), and 1.5 points to increase to 41 (9.0 total). At this point the rating is in the C band and the cost increases to 1.8 points so increasing the rating to 42 costs 1.8 points (10.8 total), increasing to 43 is another 1.8 points (12.6 total), increasing to 44 is another 1.8 points (14.4 total) and increasing to 45 - the maximum 10-point increase for a single season - costs 1.8 more points (16.2 total, round up to 17). Note that if a player's potential were a C, the increases would have had to stop at 41 (since 40 is in the D-band, it can be increased; as soon as it reaches 41 it is in the C band and cannot be increased unless potential is increased).
SECTION III: "ATHLETIC" RATINGS WITH NO POTENTIAL (QKN, STR, JMP, STA)
1. A player's rating in a single rating with no potential may be increased as long as it is under 81, but each rating may be increased by no more than 5 points per season.
2. Cost per point of increase for current ratings is based on the current rating:
0-20 = 1.6 points
21-40 = 2.2 points
41-60 = 2.6 points
61-80 = 3.0 points
81+ = may not be trained
SECTION IV: PERSONAL FOUL TRAINING
1. A player must have a foul rating of 80 or less (can be viewed at http://pbsl.ijbl.net/lists.php?page=playerssigned) to be eligible for foul training.
2. Foul training increases a player's foul rating by 10 points (maximum of 85) and may be applied once per player per season.
3. Cost to purchase this training is as follows based on rating prior to training.
Rating | Purchase Cost |
"F" Band (0-20) | 10 points |
"D" Band (21-40) | 15 points |
"C" Band (41-60) | 20 points |
"B" Band (61-80) | 25 points |
"A" Band (81+) | Not eligible |
Rating | Purchase Cost |
"F" Band (0-20) | 15 points |
"D" Band (21-40) | 20 points |
"C" Band (41-60) | 25 points |
"B" Band (61-80) | 30 points |
"A" Band (81+) | Not eligible |
APPENDIX A: TOTALLING COSTS
NOTE: Fractional point costs for all trainings taking place on the SAME player at the SAME time may be aggregated; always round resulting fractions up. Fractional point costs for trainings on DIFFERENT players may not be aggregated.
APPENDIX B: SAMPLE TRAINING REQUEST:
Julyan Stone (assume from this player page - http://pbsl.ijbl.net/2012/players/player364.htm)
POTENTIAL TRAINING - JPS (current band: C, increase to B) = 25 points (player is not over 31)
SKILL RATINGS TRAINING - JPS + 10 (35-40 in D band; 6*1.5 = 9 points. 41-44 in C band; 4*1.8 = 7.2 points), INS + 10 (33-40 in D band, 8*1.5 = 12 points; 41-42 in C band, 2*1.8 = 3.6 points) = 9+7.2+12+3.6 = 31.8 points
ATHLETIC TRAINING - Jump +2 (39-40 in D band; 2*2.2 points = 4.4 points).
Total Cost: 25+31.8+4.4 = 61.2 points, round up to 62 points.